Simulating fluids, fire, and smoke in real-time
andrewkchan.dev
Simulating fluids, fire, and smoke in real-time
1–10 of 174 posts
Re: Simulating fluids, fire, and smoke in real-time
#2Re: Simulating fluids, fire, and smoke in real-time
#3Also, in industrial CFD, where the Reynolds numbers are higher you'd never want something like counteracting artificial dissipation of the numerical method by trying to applying noise. In fact, quite often people want artificial dissipation to stabilize high Re simulations! Guess the requirements in computer graphics are more inclined towards making something that looks right instead of getting the physics right.
Re: Simulating fluids, fire, and smoke in real-time
#4it blows my mind that cfd is a thing we can do in real time on a pc
But real time simulations often use massive simplifications. They aim to look real, not to match exact solutions of the Navier-Stokes equations.
Re: Simulating fluids, fire, and smoke in real-time
#5Re: Simulating fluids, fire, and smoke in real-time
#6Re: Simulating fluids, fire, and smoke in real-time
#7Seriously, my workflow probably went from spending hours on making something that now takes minutes to get right.
https://jangafx.com/software/embergen/
I was sure that this submission would be about EmberGen and I'm gonna be honest, I'm a bit sad EmberGen never really got traction on HN (https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...)
(Not affiliated with EmberGen/JangaFX, just a happy customer)
Re: Simulating fluids, fire, and smoke in real-time
#8Re: Simulating fluids, fire, and smoke in real-time
#9does not work on ios for me.
Re: Simulating fluids, fire, and smoke in real-time
#10Can this stuff run on an iGPU while the dGPU is doing more rendering-related tasks? Or are iGPUs just too weak, better to fall all the way down to the CPU.