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Link's Awakening DX HD

linksawakeningdxhd.itch.io

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Re: Link's Awakening DX HD

#2
I just played this on the switch the original gameboy version.. a lot of the gameplay involved moving onto the next screen to avoid critters. This looks like there's nowhere to hide! What you've done looks fun but changes the gameplay mechanics somewhat.

Re: Link's Awakening DX HD

#3
I was very sad when I bought the Switch Link's Awakening game, because it looks beautiful and plays well but the music went in a direction I really don't like. They took gritty and energizing chip tune music and replaced it with breathy, gentle wind instruments. It fits the aesthetics of the game but it's so boring.

I'll have to grab this before nintendo kills it.

Re: Link's Awakening DX HD

#5
I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done, but I imagine that would be too much for the purists. I do like the subtle soft shadows behind the character sprites though!

Re: Link's Awakening DX HD

#6
Love to see it.

I myself am on a 2 year long journey (so far) to convert a ~20 year old Zelda game engine (see profile) to support free scrolling (we call it z3 scrolling, for Link Of The Past being the third Zelda game and first to implement free scrolling). It will hopefully allow for way more flexibility in game design with the engine, sparking a new round of fresh Zelda fangames.

I wonder how well applying free scrolling to a game not designed for it works. Guess I'll find out when I play this port. iirc the switch remake does it, but still limits the viewport so slightly different approach

Re: Link's Awakening DX HD

#8

I was very sad when I bought the Switch Link's Awakening game, because it looks beautiful and plays well but the music went in a direction I really don't like. They took gritty and energizing chip tune music and replaced it with breathy, gentle wind instruments. It fits the aesthetics of the game but it's so boring. I'll have to grab this before nintendo kills it.

>They took gritty and energizing chip tune music and replaced it with breathy, gentle wind instruments. It fits the aesthetics of the game but it's so boring.

I felt the same but I didn't really know what was wrong with it until I read your comment. It is beautiful, but it's just... lacking something for me.

I'd previously described it as a "soul-less remake" but I think perhaps it's just taken in a direction that didn't sit true to the original. Whereas, if you look at the recent Super Mario RPG remake, it's got the same vibe and soul as the original game.

Re: Link's Awakening DX HD

#10
post #5

I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done…

Yeah it's a failure to understand the constraints of the medium & the artists' accommodations to them as itself part of the art. "We sharpened Monet's paintings into full detail" type of thing.

You can certainly do it, it might be better in some sense, it's not wrong or inappropriate or bad. But it is a new thing that didn't exist before, not simply a new way to see the old thing.

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