W4 Games announces pricing model for console ports
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Re: W4 Games announces pricing model for console ports
#2It's should really be mentioned they talking of Godot ports.
Re: W4 Games announces pricing model for console ports
#3Re: W4 Games announces pricing model for console ports
#4That is more expensive than GameMaker (Undertale, Nuclear Throne) at a flat $800/year, but a lot cheaper than the number of Unity Pro licenses you'd need ($2k/seat).
Re: W4 Games announces pricing model for console ports
#5Under what license terms?
Re: W4 Games announces pricing model for console ports
#6> At W4 Games, we are staunchly committed to open-source software, and our pricing model reflects this dedication. We provide full source code access for all tiers, empowering developers to customize and optimize our ports as they see fit. Under what license terms?
Re: W4 Games announces pricing model for console ports
#7Re: W4 Games announces pricing model for console ports
#8Re: W4 Games announces pricing model for console ports
#9The prices are quite reasonable! This will be a major step towards getting rid of Unity.
Re: W4 Games announces pricing model for console ports
#10What does "Publisher/Porting house allowed" mean?
A porting house is a company that specializes in porting games across platforms. Lets say you've built a PC game with Godot, and now you wanna launch it on PlayStation. Instead of doing the porting yourself, you can outsource this to a company who would do the port for you.