Write shaders for the (sim) Vegas sphere
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Write shaders for the (sim) Vegas sphere
1–10 of 91 posts
Re: Write shaders for the (sim) Vegas sphere
#2Love this idea.
Re: Write shaders for the (sim) Vegas sphere
#3That's super cool! What shader language is this using?
Re: Write shaders for the (sim) Vegas sphere
#4That's super cool! What shader language is this using?
GLSL - OpenGL Shader Language
Definitely check out ShaderToy to see many other examples: https://www.shadertoy.com/
Re: Write shaders for the (sim) Vegas sphere
#5That's super cool! What shader language is this using?
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Re: Write shaders for the (sim) Vegas sphere
#6[deleted]
Re: Write shaders for the (sim) Vegas sphere
#7Very well done. Bright lights even bleed (not sure the right word) beyond the border of the sphere to simulate atmosphere (or lens?) effects.
Re: Write shaders for the (sim) Vegas sphere
#8Cool idea to overlay the real time rendering on a video of the actual sphere. Someone ought to capture a gaussian splatting scene of the sphere, that would be even better.
Re: Write shaders for the (sim) Vegas sphere
#9That's super cool! What shader language is this using?
GLSL - OpenGL Shader Language Definitely check out ShaderToy to see many other examples: https://www.shadertoy.com/
Ah, thanks! I was trying to copy-paste some examples and they didn't quite work -- it looks like ShaderToy exposes a mainImage(out vec4, in vec2) function with a different signature than the simulation-Sphere site wants. For example there's no main() method in here [0] and I wasn't sure how to translate that to the sphere's expected inputs.
Re: Write shaders for the (sim) Vegas sphere
#10[flagged]