Making games in Go for absolute beginners
threedots.tech
Making games in Go for absolute beginners
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Re: Making games in Go for absolute beginners
#2To fix: a hanging sentence "Here’s how an example Sprite component can look like"
Re: Making games in Go for absolute beginners
#3Based on ebitengine. To fix: a hanging sentence "Here’s how an example Sprite component can look like"
Re: Making games in Go for absolute beginners
#4Re: Making games in Go for absolute beginners
#5Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
Re: Making games in Go for absolute beginners
#6Re: Making games in Go for absolute beginners
#7Re: Making games in Go for absolute beginners
#8Re: Making games in Go for absolute beginners
#9I always wondered if Go would be a good language to make a game in due to its concept of goroutines. Maybe one of these days I’ll give it a shot.
For any game that doesn't require smooth frames for the experience, the best language is the one you're most comfortable with (modulo some base level of game dev community)
Edit: on the other hand, Go is a superb candidate for a back-end game server. I'd say the same goes for the network client layer, but the language interop story is not ideal.
Re: Making games in Go for absolute beginners
#10Consider options and research properly before choosing tech.
In the case of ebiten + golang, you will suffer greatly from the FFI overhead when calling external graphics API:s.