Convert standard Geiger counter to RNG
github.com
Convert standard Geiger counter to RNG
1–10 of 42 posts
Re: Convert standard Geiger counter to RNG
#2I think they should be good, if the interval between clicks is much larger than the interval for the counter, but I may be missing something. Also, some source emit two particles and I don't know if there are interesting cascades of decompositions.
If two consecutive clicks are close enought, I expect an uneven distribution on increasing secuances like 13478AC023489BC...
Also, for very high click rates I expect missing double clicks.
Re: Convert standard Geiger counter to RNG
#3Have you tested how good the random numbers are? I think they should be good, if the interval between clicks is much larger than the interval for the counter, but I may be missing something. Also, some source emit two particles and I don't know if there are interesting cascades of decompositions. If two consecutive clicks are close enought, I expect an uneven distribution on increasing secuances like 13478AC023489BC.…
The increment happens as fast as the clock allows, which means any reasonable rate is much more than the cycle time. It delays 250us once it hears a click.
I'm not quite sure why we bother with resetting the counter to 0 when it hears a click though.
Re: Convert standard Geiger counter to RNG
#4Have you tested how good the random numbers are? I think they should be good, if the interval between clicks is much larger than the interval for the counter, but I may be missing something. Also, some source emit two particles and I don't know if there are interesting cascades of decompositions. If two consecutive clicks are close enought, I expect an uneven distribution on increasing secuances like 13478AC023489BC.…
https://github.com/gbonacini/nuclear_random_number_generator
"I tested the randomness both testing the bytes and the single bits in the binary file created from the ASCII file from the appliance console ( see Appendix here or test directory for full result text).
Accordingly with ENT man page: "If the percentage is greater than 99% or less than 1%, the sequence is almost certainly not random. If the percentage is between 99% and 95% or between 1% and 5%, the sequence is suspect. Percentages between 90% and 95% and 5% and 10% indicate the sequence is “almost suspect”", so having 85.17 percent in the bytes test and 60.52 percent in the bits test should be fine."
Entropy = 7.998386 bits per byte.
Value Char Occurrences Fraction 0 413451 0.500284 1 412981 0.499716
Total: 826432 1.000000
Entropy = 1.000000 bits per bit.
Re: Convert standard Geiger counter to RNG
#5Have you tested how good the random numbers are? I think they should be good, if the interval between clicks is much larger than the interval for the counter, but I may be missing something. Also, some source emit two particles and I don't know if there are interesting cascades of decompositions. If two consecutive clicks are close enought, I expect an uneven distribution on increasing secuances like 13478AC023489BC.…
Directing the sensor at a small point source makes clustering higher than if pointing it up into space [0] and receiving the "planar wave" background radiation of the Universe.
I took a while to figure this out when measuring the audio clicks and crackles from fire. I expect similar statistics to apply on a nuclear level (physicists please correct me). Within small, local sources common effects can be linked to common instigators. In other words events beget events. So a local variation in some variable sets off a bunch of related things [1].
As you sum this over an ever larger number of suitably decoupled sources, the central limit theorem starts to apply and what was bad uniform/even distribution becomes good Gaussian. In practice you need more than the theoretical >12 sources, but once you approach a few hundred uncorrelated sources the bell curve gets pretty good.
[0] probably assume the sky/space is an infinite number of sources all at very large distances.
[1] In the (dangerous) limit imagine a near critical mass of Uranium emitting bursts of chain cascades.
Re: Convert standard Geiger counter to RNG
#6Have you tested how good the random numbers are? I think they should be good, if the interval between clicks is much larger than the interval for the counter, but I may be missing something. Also, some source emit two particles and I don't know if there are interesting cascades of decompositions. If two consecutive clicks are close enought, I expect an uneven distribution on increasing secuances like 13478AC023489BC.…
The source of radiation surely makes a difference. Directing the sensor at a small point source makes clustering higher than if pointing it up into space [0] and receiving the "planar wave" background radiation of the Universe. I took a while to figure this out when measuring the audio clicks and crackles from fire. I expect similar statistics to apply on a nuclear level (physicists please correct me). Within small,…
https://en.m.wikipedia.org/wiki/Radioactive_decay#Mathematic...
> theoretical >12 sources
What?
Re: Convert standard Geiger counter to RNG
#7Re: Convert standard Geiger counter to RNG
#8I'm just wondering with a very active source with this algorithm, could you potentially get a sequence of 0 - 15 being generated? (I could well be misunderstanding)
If a 'pulse' of activity from the source was detected at each interval
Re: Convert standard Geiger counter to RNG
#9Earlier quoted context omitted.
The source of radiation surely makes a difference. Directing the sensor at a small point source makes clustering higher than if pointing it up into space [0] and receiving the "planar wave" background radiation of the Universe. I took a while to figure this out when measuring the audio clicks and crackles from fire. I expect similar statistics to apply on a nuclear level (physicists please correct me). Within small,…
No this is all wrong. Fire crackles clearly depend on state. Nuclear decay is memoryless; decays are independent events. https://en.m.wikipedia.org/wiki/Radioactive_decay#Mathematic... > theoretical >12 sources What?
Re: Convert standard Geiger counter to RNG
#10Obviously you have to keep random_seed secure, and use a hashing algorithm that does not have easy collisions, but other than that, is there any actual downside to this method?