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Immersed App Announces VR/AR Physical Product for Work

visor.com

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Re: Immersed App Announces VR/AR Physical Product for Work

#3
I’ll be interested how they will implement the interactions framework with hands and eye gaze at that price point. Meta’s hand / eye interaction stack is not great after several years. Apple’s one looks ok, to be tested. Better market it as a dumb screen and focus on visual clarity. A large 2D surface would go a long way in the market if done properly.

Re: Immersed App Announces VR/AR Physical Product for Work

#4
holy hell I hate that website so much I might not give them my money sheerly from that; what user hatred they have for me. It's not just the "scroll to have things swoosh in" that I guess makes me not a cool kid, but the idea that I'm going to click on a thousand plus signs to read a goddamn faq is just ... who is the audience for that shit? someone with only one question? damn

my trickery of `document.querySelectorAll('.c-faq-icon').forEach(it => it.click())` didn't work because it collapses the other elements when it expands one but thankfully `document.querySelectorAll('.c-faq-a').forEach(it => it.setAttribute('style', ''))` does

Re: Immersed App Announces VR/AR Physical Product for Work

#6
post #4

holy hell I hate that website so much I might not give them my money sheerly from that; what user hatred they have for me. It's not just the "scroll to have things swoosh in" that I guess makes me not a cool kid, but the idea that I'm going to click on a thousand plus signs to read a goddamn faq is just ... who is the audience for that shit? someone with only one question? damn my trickery of `document.querySelectorA…

The copy was also annoying. Any time you find yourself using the term “value proposition” in customer-facing materials you’re going in the wrong direction…
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