Building an economy simulator from scratch
thomassimon.dev
Building an economy simulator from scratch
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Re: Building an economy simulator from scratch
#2Re: Building an economy simulator from scratch
#3Re: Building an economy simulator from scratch
#4Great start! Some things to consider for future versions: more sophisticated tax code, financial regulations, monopsonies, monopolies, collusion, corruption, oligarchies, demand elasticity, cascading effects from supply chain disruptions, central bank quantitative easing.
Re: Building an economy simulator from scratch
#5Re: Building an economy simulator from scratch
#6I couldn't find anything on the author's GitHub. I'm mostly just curious how it's built.
Re: Building an economy simulator from scratch
#7Great start! Some things to consider for future versions: more sophisticated tax code, financial regulations, monopsonies, monopolies, collusion, corruption, oligarchies, demand elasticity, cascading effects from supply chain disruptions, central bank quantitative easing.
Source: econ major
Re: Building an economy simulator from scratch
#8Edit>> It appears to be the state.
Re: Building an economy simulator from scratch
#9What I don't get is why there are no readily available online macroeconomic simulators with real world data that make these sort of predictions. For a lot of countries, up-to-date macroeconomic and demographic is readily available.
Surely, economists of every ideological tilt have their own standard model of macroeconomics [1] which they use to make rough predictions? If not, how complicated is it really?
[1] Much like the standard model of particle physics or of cosmology. Fairly dirty and complicated models with lots of tunable parameters.
Re: Building an economy simulator from scratch
#10On simulation #13, where tax is fixed at 10%, the government workers all eventually starve. Surprisingly, the libertarians are correct because at this point the quality of life index abruptly rockets up to twice what it used to be. But there's some sort of robotic overlord AI going on, it still collects the tax.
But then in simulation #18, things become a little insane. I call this one the Massachusetts simulation... only 3 workers, but 9 government employees. For a 3:1 ratio. The simulation suggests that some sort of economic meltdown occurs and they all starve, but I suspect that things were a little more violent than that.
After, the developer then introduces ration tickets. This is simulation #20, and I'm pretty sure it's Zimbabwe. But it's not the real world Zimbabwe, it somehow works. That is, if you're ok printing trillion dollar bills.
Simulation #21 takes a new direction entirely. FDR has been elected, and tries to stamp out competition... but he is too late, evil capitalist farmers have grown too many apples, which perversely leads to starvation. Careful apple quotas are needed. The government has disappeared though, probably because late stage capitalism destroyed it. Only the corporations survive.
Surprisingly, no farm subsidies yet. I predict the introduction of a new private sector worker, the ConAgra lobbyist. We'll see if he shows up in a later simulation. That is, assuming another government is elected.
In simulation #25, one of the warlords has settled down and become a government again. But this is the last of the simulations. No lobbyists, though the central bank has returned. This might be because Andrew Jackson has died. I did not like the man, he will not be missed. But quite clearly the inflation is through the roof again, and 30% taxes are here to stay.
What I've learned from these is that history is a lie. Rhodesia probably never existed, and Zimbabwe happened before the US civil war.