2009scape
2009scape.org
2009scape
1–10 of 128 posts
Re: 2009scape
#2Re: 2009scape
#3I would love if someone forks this and turns it into an AI competition. Like that social network only for bots, this would be a runescape server only for bots.
Re: 2009scape
#4Re: 2009scape
#5I learned about versioning with SVN, OOP with Java, hacking together websites and forums with PHP while in middle school. Really fun times on the Internet.
Re: 2009scape
#6I'm curious, let's say I've only played like Crawl down to level 7, and some Torchlight II. What's the daily routine / grind / goal look like in this kind of game? It seems to include some social or community aspects? Are those part of the game itself or?
(And, just as a veteran web designer, can I say that I _love_ seeing that good old textured website style again. Obvious Voronoi mathematics included. :-) Smoking hot stuff right there in historical context, but also even in broader design-principles terms...not even joking. Crucify me on those wrought-iron headers if you wish)
(There's a 2011scape too...? What is this?)
Re: 2009scape
#7Private servers like this (though for a different game) were my first exposure to programming, free and open source software, and eventually, computer science as a whole- when I eventually went off to college I majored in computer science and had a great head start in many of the practical/application courses. I learned about versioning with SVN, OOP with Java, hacking together websites and forums with PHP while in m…
Re: 2009scape
#8Re: 2009scape
#9Oh fun, I love discovering new game projects like that. I'm curious, let's say I've only played like Crawl down to level 7, and some Torchlight II. What's the daily routine / grind / goal look like in this kind of game? It seems to include some social or community aspects? Are those part of the game itself or? (And, just as a veteran web designer, can I say that I _love_ seeing that good old textured website style ag…