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The Virtual Blender Camera

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Re: The Virtual Blender Camera

#4
Phenomenal work

It makes me wonder though: what's missing here that still puts it in the uncanny valley?

Do you need to deliberately deform these stock 3D models with small defects/"entropy"? Or is it simply not enough detail for the base models?

Re: The Virtual Blender Camera

#5

See also previous discussion at https://news.ycombinator.com/item?id=36562757 Unbelievably creative and impressive project, it's so much fun to see :) It's just cool that raytracing is accurate enough to make this possible.

I thought the virtual handles to control the aperture and focus were a nice touch

Re: The Virtual Blender Camera

#8
post #4

Phenomenal work It makes me wonder though: what's missing here that still puts it in the uncanny valley? Do you need to deliberately deform these stock 3D models with small defects/"entropy"? Or is it simply not enough detail for the base models?

Well, real cameras photograph the real world, virtual cameras photograph the virtual world, so yeah, hugely more detailed and complex virtual worlds to photograph, but perhaps the author doesn't have access to the level of virtualized reality to get past the point of uncanniness. But perhaps nobody really does.

Re: The Virtual Blender Camera

#9
I'm not a 3D modeler (aside from CAD), photographer, or artist but that must be one of the most impressive things I've seen lately. Can anyone comment on how CPU and/or GPU intensive this is.
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