Source code for Quake 2 rerelease
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Source code for Quake 2 rerelease
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Re: Source code for Quake 2 rerelease
#2Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod.
I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career.
From my original mod, I learned how to calculate vectors, learn an existing code base, integrate autobuilds for rapid testing.
I also dabbeled in making maps, learning 3rd art, but, quickly realized I am no artist or designer.
Sadly, my version control and backup policies at the time were non-existant and I've lost all my original code.
The next game that really got my attention in the same way was Tribes 2, the scriptings and modding you could do there was truly amazing.
Re: Source code for Quake 2 rerelease
#3EDIT: maybe it's getting sorted out, there's even a fricking vinyl release
https://www.lacedrecords.com/products/quake-2-limited-editio...
Re: Source code for Quake 2 rerelease
#4Oh man! Memories. Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod. I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career. From my original mod, I learned how to calculate vectors, learn an existing code base, integrate auto…
An homage: http://guake-project.org/
Re: Source code for Quake 2 rerelease
#5Re: Source code for Quake 2 rerelease
#6Oh man! Memories. Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod. I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career. From my original mod, I learned how to calculate vectors, learn an existing code base, integrate auto…
https://xn0.co/Xeno-Mod_1.9_Setup.exe
Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!
But if you have the OG QII, are curious, it is safe to run.
Re: Source code for Quake 2 rerelease
#7Oh man! Memories. Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod. I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career. From my original mod, I learned how to calculate vectors, learn an existing code base, integrate auto…
In my endless files, I just found the binary of my mod. https://xn0.co/Xeno-Mod_1.9_Setup.exe Because I'm sure everyone on HN just downloads execs from a random internet source and runs them! But if you have the OG QII, are curious, it is safe to run.
Re: Source code for Quake 2 rerelease
#8I saw grumbling elsewhere about how the re-release doesn't include a Linux version, but here they are with the source and it claims to be tested with clang. Big props to iD for sticking to their principles.
Re: Source code for Quake 2 rerelease
#9I saw grumbling elsewhere about how the re-release doesn't include a Linux version, but here they are with the source and it claims to be tested with clang. Big props to iD for sticking to their principles.
I'm assuming they don't have legal requirements since they owned the old code anyway.
Re: Source code for Quake 2 rerelease
#10Oh man! Memories. Back in 1999, Quake II was the game I played (like, literally the only one). I sunk so much time in QII and I wrote my very first code building a Mod. I think it's fair to say, Quake II turned me from a computer user into a computer programmer. And set the course for my entire adult life and career. From my original mod, I learned how to calculate vectors, learn an existing code base, integrate auto…