Unity Weta Tools
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Unity Weta Tools
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Re: Unity Weta Tools
#2It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did.
Packaging powerful graphics tools within an artist-friendly interface and workflow is challenging.
Re: Unity Weta Tools
#3Re: Unity Weta Tools
#4Good to see them using the macrons appropriately (unlike the title of this post). "weta" has quite a different meaning to "wētā" :-)
Re: Unity Weta Tools
#5I worked at Weta prior to the Unity acquisition. It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did. Packaging powerful graphics tools within an artist-friendly interface…
It says "Contact us", which probably means tailored license and support, and feedback of bugs/wishes, from a few selected clients.
Re: Unity Weta Tools
#6I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).
Re: Unity Weta Tools
#7Re: Unity Weta Tools
#8Good to see them using the macrons appropriately (unlike the title of this post). "weta" has quite a different meaning to "wētā" :-)
How so?
Re: Unity Weta Tools
#9Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.
Re: Unity Weta Tools
#10Good to see them using the macrons appropriately (unlike the title of this post). "weta" has quite a different meaning to "wētā" :-)