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Unity Weta Tools

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Re: Unity Weta Tools

#2
I worked at Weta prior to the Unity acquisition.

It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did.

Packaging powerful graphics tools within an artist-friendly interface and workflow is challenging.

Re: Unity Weta Tools

#3
Good to see them using the macrons appropriately (unlike the title of this post). "weta" has quite a different meaning to "wētā" :-)

Re: Unity Weta Tools

#5
post #2

I worked at Weta prior to the Unity acquisition. It will be a tremendous technical feat if they have managed to bring the deep functionality of what were Weta's internal tools to a more general audience of artists. The key difference will be that these artists won't have direct access to the developers who wrote the tools, as the Weta artists did. Packaging powerful graphics tools within an artist-friendly interface…

> a more general audience of artists

It says "Contact us", which probably means tailored license and support, and feedback of bugs/wishes, from a few selected clients.

Re: Unity Weta Tools

#6
Had to read the youtube comments to understand a little what this is about. So it seems to be a suite of tools (Ziva, Speedtree, SyncSketch, Parsec, Eddy, Deep Comp) that's separate from the Unity Editor and aimed towards (film?) artists.

I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).

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