Human Shader
humanshader.com
Human Shader
1–10 of 131 posts
Re: Human Shader
#2Amazing experiment from the man who brought us shadertoy.
Re: Human Shader
#3A bit too much to ask from a user.
It could be split up into easier steps, like adding a pair of 4-digit numbers or multiplying a pair of 1/2 digit numbers.
Re: Human Shader
#4Quite enjoyed this, and it wasn't too much computation, about 10 minutes worth.
Re: Human Shader
#5I had a lot of fun doing this, and while doing the arithmetic, figuring out what the shader algorithm is actually doing. Such a great idea, turning internet users into the world's slowest and most inaccurate GPU
Re: Human Shader
#6That seems like a... lot of work.
Shouldn't have claimed a pixel.
Re: Human Shader
#7That seems like a... lot of work. Shouldn't have claimed a pixel.
It took me 10 minutes to do the whole computation by hand, so I wouldn't say it's a LOT of work. At the same time I believe this is also one the points of this experiment, to show how much work goes into computing a single pixel value for a very simple 3D scene which makes us appreciate more that our GPUs can do this work billions of times per second.
Re: Human Shader
#8How are they planning to get rid of errors?
Re: Human Shader
#9How are they planning to get rid of errors?
I suppose by using a non-human shader and comparing the results :D
Re: Human Shader
#10That seems like a... lot of work. Shouldn't have claimed a pixel.
It took me 10 minutes to do the whole computation by hand, so I wouldn't say it's a LOT of work. At the same time I believe this is also one the points of this experiment, to show how much work goes into computing a single pixel value for a very simple 3D scene which makes us appreciate more that our GPUs can do this work billions of times per second.
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