Going Rogue
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Going Rogue
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Re: Going Rogue
#2* ssh nethack@alt.org
* ssh nethack@hf
* ssh play@server.gnollhack.com
* ssh slashem@slashem.me
Re: Going Rogue
#3As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me
Re: Going Rogue
#4As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me
Re: Going Rogue
#5Re: Going Rogue
#6As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me
Re: Going Rogue
#7As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me
Why not just connect to a MUD?
Re: Going Rogue
#8As a rogue addict, nice read. But rogue is a gateway drug to the nethacks :) * ssh nethack@alt.org * ssh nethack@hf * ssh play@server.gnollhack.com * ssh slashem@slashem.me
Re: Going Rogue
#9Re: Going Rogue
#10Earlier quoted context omitted.
Why not just connect to a MUD?
That's a completely different kind of game. Roguelikes are single-player games, MUDs are multiplayer games. Roguelikes usually feature permadeath, MUDs rarely do. It's the difference between an RPG and a MMORPG.