Show HN: Mystery-o-matic – A daily murder mystery to solve
mystery-o-matic.com
Show HN: Mystery-o-matic – A daily murder mystery to solve
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Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#2Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#3I'm the developer of this mystery-o-matic.com, happy to answer any question here or receive feedback!
I didn't see a description of what the titles meant (is "constable" good?).
What kind of data structures and algorithms did you use to represent the game, find a solution, and choose the clues?
Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#4It's hella tedious having to click reveal clue and then open the clue. Why not reveal a if available if you've got less than 3 available?
Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#5Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#6The UI on mobile feels lacking. I wanted key facts to be more highlighted.
The flow of information feels unnatural. It feels more like a semi-automated version of clue than solving a mystery.
Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#7I'm the developer of this mystery-o-matic.com, happy to answer any question here or receive feedback!
For example, in today’s challenge there’s only one way to get from the living room to the bathroom by going through the kitchen.
Is this correct?
Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#8I'm the developer of this mystery-o-matic.com, happy to answer any question here or receive feedback!
Very fun and original, I love imperfect information games. Took me ~20 clues and a bit of guess work for this one. I didn't see a description of what the titles meant (is "constable" good?). What kind of data structures and algorithms did you use to represent the game, find a solution, and choose the clues?
> a British police officer of the lowest rank
However, since English is not my native language, I don't know how easy to understand this is.
Regarding the data structures, the engine generates a complete program represents the mystery. Then, it uses fuzz testing to find a solution (and minimizes the number of clues). The engine to generate the mysteries will be open-source soon!
Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#9Re: Show HN: Mystery-o-matic – A daily murder mystery to solve
#10> However, it's important to note that every clue you view will have an impact on your overall score. Exercise caution and strategic thinking as you navigate through the evidence and interrogate the suspects to piece together the ultimate solution.
That sounds great! But what actually happened was I clicked through clue after clue about person X being in room Y at time Z until I eventually got told what the murder weapon wasn't three times in a row. I didn't feel like I could exercise any caution or strategic thinking; it was just "Nope, this isn't enough information" over and over until "Yes, this is now enough information".
At the point where I thought I had enough information, I realised I hadn't been consistent in how exactly I was using the notebook: does a tick in the "9:15" box means "They entered at 9:15" or "They left at 9:15"? The boxes really need to correspond to the times they're in the rooms, rather than the instants they move between (so either labelled with a range: 9:00-9:15, 9:15-9:30, or move the labels so they sit in the gaps in between).
Also the "How to Play" link isn't openable in a new tab (because it's handled by javascript), and if you open it normally and go back to the main page you lose all your progress