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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#4
As a game dev, factorio has always been a title that I would absolutely love to see the original source code for.

Also, for anyone who’s first question was “how is this legal”:

“When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#5

To be clear, its a Factorio visualizer, not a client or anything. But its still super cool.

What will be very interesting, as stated in the article, is to see what the factorio creatives in the community figure out what to hack together based on this...

I expect some sort of UE5 factorio-esque battle system...

Imagine a game where you run a factory, and you haveto maintain it - while a bunch of PvP FPS shooter are running through your factory battleing it out and keep dmaging your supply lines and you have to fix them - you can choose to join the factory maintenance team, or be a PvP player laying waste to your enemies and fucking up the factory supply lines for the other teams at the same time.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#6
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

The Factorio team is pretty chill about stuff, generally, which is why they make the game so moddable in the first place. The only time I remember them having to take any legal action was to deal with someone reselling stolen keys or something. It's understood that anything cool the community does is good for Factorio.

> i would absolutely love to see the original source code for

As someone who's seen the source code, I'd say it's relatively good code, but nothing particularly amazing. C++ with multiple inheritance, game objects doing method calls to each other in multiple phases, and a good dose of "maybe not the best way to do this but it works and we're not changing it now" code. What keeps it all running as well as it does is a comprehensive set of automated tests, and Rseding getting on your case any time you make a PR with less-than-optimal code. The interesting bits are the algorithms, which are covered by the Friday Facts.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#8
post #6
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

The Factorio team is pretty chill about stuff, generally, which is why they make the game so moddable in the first place. The only time I remember them having to take any legal action was to deal with someone reselling stolen keys or something. It's understood that anything cool the community does is good for Factorio. > i would absolutely love to see the original source code for As someone who's seen the source code…

> What keeps it all running as well as it does is a comprehensive set of automated tests

"Let's game it out enters the chat"

Really though super cool to hear a perspective from someone with inside knowledge!

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