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Jak 2 Playable with OpenGOAL

opengoal.dev

1–10 of 14 posts

Re: Jak 2 Playable with OpenGOAL

#2
i wish i could have been a fly on the wall at naughty dog during the development of these games.

or better yet, i wish andy gavin would get so unbelievably bored that he would brain dump every last detail he remembers about designing and implementing goal, or share the source. it’s tragic that knowledge and experience will vanish

Re: Jak 2 Playable with OpenGOAL

#4
This is one of my favorite OSS gaming projects going on right now. Three quite good games that used a custom language being taken apart to reverse engineer the language and thus how the game ran.

Re: Jak 2 Playable with OpenGOAL

#6

i wish i could have been a fly on the wall at naughty dog during the development of these games. or better yet, i wish andy gavin would get so unbelievably bored that he would brain dump every last detail he remembers about designing and implementing goal, or share the source. it’s tragic that knowledge and experience will vanish

I think he has an account here, he will see your comment:D

Re: Jak 2 Playable with OpenGOAL

#8

i wish i could have been a fly on the wall at naughty dog during the development of these games. or better yet, i wish andy gavin would get so unbelievably bored that he would brain dump every last detail he remembers about designing and implementing goal, or share the source. it’s tragic that knowledge and experience will vanish

That runs a risk of infringing on Sony's copyrights and trade secrets. He won't do it.

Re: Jak 2 Playable with OpenGOAL

#9

I love how hyper specific this project is, once complete it will run only 3 games. That is unless some of the code made it to the PSP games.

Oh that would be incredible. I've been waiting almost two decades to play Daxter without the stupid-ass design decision to make "up" on the slide pad be slightly to the side of "straight forward" in the game.

Re: Jak 2 Playable with OpenGOAL

#10

I love how hyper specific this project is, once complete it will run only 3 games. That is unless some of the code made it to the PSP games.

Oh that would be incredible. I've been waiting almost two decades to play Daxter without the stupid-ass design decision to make "up" on the slide pad be slightly to the side of "straight forward" in the game.

That change seems like it would be pretty straightforward to implement in the input handling code of an emulator.
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