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Releasing an indie game on 3 consoles at once and failing financially (2016)

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Re: Releasing an indie game on 3 consoles at once and failing financially (2016)

#6

> You also need to have a good title that is both memorable/catchy and describes the game well. I feel like "get the goat" was just screaming to the be the name of this title. (they even use this term in some of their marketing)

Such a missed opportunity, the current “Toto Temple Deluxe” sounds like a generic casino game

Re: Releasing an indie game on 3 consoles at once and failing financially (2016)

#7
post #4

2 years spend on Ouya Flash looking game. No, it wasnt the title or marketing.

This comment is a little mean-spirited. This looks like an indie game that I would have expected to have launched during the time period that this was written, and it's a pretty good post-mortem on how the game was made, marketed, and where it failed.

Re: Releasing an indie game on 3 consoles at once and failing financially (2016)

#9

> You also need to have a good title that is both memorable/catchy and describes the game well. I feel like "get the goat" was just screaming to the be the name of this title. (they even use this term in some of their marketing)

I thought the exact same thing when I saw their second trailer.

Re: Releasing an indie game on 3 consoles at once and failing financially (2016)

#10

> You also need to have a good title that is both memorable/catchy and describes the game well. I feel like "get the goat" was just screaming to the be the name of this title. (they even use this term in some of their marketing)

I've played a ton of Towerfall (4 player battling), some BattleBlock Theatre (vaguely similar), Spelunky (thematically similar), and my biggest takeaway at least from the trailer is that it took me a really long time to figure out what the goal of the game was. If I was browsing through youtube or steam I would have clicked away.

I agree that the name of the game contributes a lot to this confusion, although even "get the goat" fails to describe what is going on in the game.

I think when people see a game and are contemplating purchasing it they envision what kind of fun they will be having with it. And gameplay footage with unclear goals just isn't enough here.

"Keepaway" style games aren't super common (maybe it's in a Mario Party minigame? I've also played a version of this with my kid in roblox [1], where it's one minigame among many). Maybe along those lines this title would have succeeded with more variety.

[1] https://youtu.be/mcH36Ld6x3A?t=22

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