Apple adds DX12 support to MacOS via its Game Porting Toolkit
1–10 of 21 posts
Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#2Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#3How's the support for d3d9 through dxvk like for end users?
Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#4As I was watching and reloaded the page, apple seems to have taken down their tutorials related to this, for now. Still, really exciting to see official support for getting games ported from windows!!
Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#5Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#6As I was watching and reloaded the page, apple seems to have taken down their tutorials related to this, for now. Still, really exciting to see official support for getting games ported from windows!!
[0]: https://developer.apple.com/videos/play/wwdc2023/10123/
Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#7As I was watching and reloaded the page, apple seems to have taken down their tutorials related to this, for now. Still, really exciting to see official support for getting games ported from windows!!
Diablo IV isn't supported on Mac. I wonder how this can be used to bridge the gap.
Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#8Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#9Re: Apple adds DX12 support to MacOS via its Game Porting Toolkit
#10Why is this not bigger news? This is incredible, assuming it works and is easy for Devs to port.
They go on about how if you're using middleware it might support macos already, and if not, you can port to the native APIs anyway!
Lastly, they tout their HLSL to Metal shader converter, which is likely just SPIRV-Cross behind the scenes.
It's just pure evangelism, and it kind of makes me mad.
Edit: This article from a couple of days ago seems to confirm my suspicion: https://arstechnica.com/gaming/2023/06/new-directx-12-to-met...