Pharo 11
pharo.org
Pharo 11
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Re: Pharo 11
#2Re: Pharo 11
#3What do people use Pharo for? Is anyone here using it for a product?
Re: Pharo 11
#4What do people use Pharo for? Is anyone here using it for a product?
Re: Pharo 11
#5One (maybe dumb) question though:
> Simple & powerful language: No constructors, no types declaration, no interfaces, no primitive types.
Are constructors and primitive types really the sort of things that people find to be unnecessary complexity?
Re: Pharo 11
#6What do people use Pharo for? Is anyone here using it for a product?
Nothing fancy, just a web server getting file and saving them. Like a KV-storage.
I have deployed it to dogital ocean on 2017. I have not TOUCHED it since then. Still running good. And I can access the Pharo GUI via the web VNC just from my browser with full access to the IDE and dev env.
The cons: I forgot how to run that docker image. If it fails I am in troubles reminding myself how to run it one more time. 6 years have passed...
Re: Pharo 11
#7What do people use Pharo for? Is anyone here using it for a product?
I use it for my interactive-fiction backend and to host save files for another game. Nothing fancy, just a web server getting file and saving them. Like a KV-storage. I have deployed it to dogital ocean on 2017. I have not TOUCHED it since then. Still running good. And I can access the Pharo GUI via the web VNC just from my browser with full access to the IDE and dev env. The cons: I forgot how to run that docker ima…
Re: Pharo 11
#8What do people use Pharo for? Is anyone here using it for a product?
I use it for my interactive-fiction backend and to host save files for another game. Nothing fancy, just a web server getting file and saving them. Like a KV-storage. I have deployed it to dogital ocean on 2017. I have not TOUCHED it since then. Still running good. And I can access the Pharo GUI via the web VNC just from my browser with full access to the IDE and dev env. The cons: I forgot how to run that docker ima…
Re: Pharo 11
#9Re: Pharo 11
#10The "fusion of a developed program and development environment" idea is very cool. One (maybe dumb) question though: > Simple & powerful language: No constructors, no types declaration, no interfaces, no primitive types. Are constructors and primitive types really the sort of things that people find to be unnecessary complexity?