8-bit style, old-school adventure game released for Linux, Mac and Windows
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Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#2Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#3I'm working on something similiar (ok, the biggest similiarity is in graphics - my game will be more like 2d sf action rpg with asteroid mechanics :)), and I'm very interested, if there's market for such games.
If you could publish your experiences, I'd be grateful.
EDIT: here's alpha version of my game. Most thigs don't work, and bugs abound, so beware :)
Should work on modern browsers (capable of webgl, or at least canvas).
http://alan.umcs.lublin.pl/~ajuc/tiled_arcade_webgl/current/
Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#4Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#5Congratulations. I'm working on something similiar (ok, the biggest similiarity is in graphics - my game will be more like 2d sf action rpg with asteroid mechanics :)), and I'm very interested, if there's market for such games. If you could publish your experiences, I'd be grateful. EDIT: here's alpha version of my game. Most thigs don't work, and bugs abound, so beware :) Should work on modern browsers (capable of w…
Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#6Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#7I'm liking the minor revival of the 80s-style graphic adventure genre, with new twists. I also enjoyed this game-poem-like one that came in 2010 (also cross-platform): http://cardboardcomputer.com/games/a-house-in-california/
On a side note, games likes these convince me that video games have the potential to transcend into art, but that it's maybe not a good fit to actually call them video games, as the game mechanic plays a minor role in relation to the content.
If a game like A House in California wouldn't require a computer to be played, but rather interacting with physical objects instead, it would be called an art installation.
Just a thought. And it's off-topic really. Just wanted to share.
Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#8That ain't 8-bit. That's just crappy graphics ala 1995 Mac OS Classic games. Looks alot like the old shareware Escape Velocity games.
This is an adventure game running on an 8-bit computer (Apple II): http://www.mobygames.com/images/shots/l/42948-king-s-quest-a...
Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#9Congratulations. I'm working on something similiar (ok, the biggest similiarity is in graphics - my game will be more like 2d sf action rpg with asteroid mechanics :)), and I'm very interested, if there's market for such games. If you could publish your experiences, I'd be grateful. EDIT: here's alpha version of my game. Most thigs don't work, and bugs abound, so beware :) Should work on modern browsers (capable of w…
I like how you're using standard HTML elements for the important bits outside of the game's main display. That is a great idea and seems like an efficient way (in terms of level of effort, not reinventing the wheel) to build a UI and tools for a game like this.
At least when it's using canvas software renderer, 20% of screen size is making a big difference in fps (on my old PC 30 versus 37 fps).
But it would be worth it just for much simpler ui programming.
Re: 8-bit style, old-school adventure game released for Linux, Mac and Windows
#10As of right now we don't have any semblance of what the game is like, and even 8bit games had demos and shareware versions.
Shameless preview: I'm developing my own set of HTML5 Canvas games that I plan to open source to that others can have some good examples and tutorials to start making their own cross-platform browser games.
The first one so far: http://cloudstork.com/temp/game.html
(Warning: very unfinished means some ugly art.) That's a full playable level, though it wont work well on mobile devices just yet.