WebGPU Fundamentals
webgpufundamentals.org
WebGPU Fundamentals
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Re: WebGPU Fundamentals
#2Re: WebGPU Fundamentals
#3I have been trying to add WebGPU support to https://www.fciv.net - however the Three.js 3D engine I'm using isn't ready for WebGPU yet, and no current browsers support WebGPU yet.
Re: WebGPU Fundamentals
#4I have been trying to add WebGPU support to https://www.fciv.net - however the Three.js 3D engine I'm using isn't ready for WebGPU yet, and no current browsers support WebGPU yet.
Chrome supports webgpu on desktop.
Re: WebGPU Fundamentals
#5Re: WebGPU Fundamentals
#6Looking forward to ploughing through this when I have the free time to.
Re: WebGPU Fundamentals
#7I haven't kept up with WebGPU. As a more casual web user (and not a web developer) usually these features introduce more annoying webpages, as well as some new way to be fingerprinted as you move across the internet. Can anyone comment on this? Are there privacy mitigations that users should be enforcing to ensure their privacy is kept intact?
Re: WebGPU Fundamentals
#8Re: WebGPU Fundamentals
#9One question: Does anyone know more details about the Firefox WebGPU story? Even on this site's homepage, if you access it from Chromium with WebGPU enabled, you get nice floating rotating triangles, if you access it from Firefox stable, you get, understandably, static triangles. But if you access from Firefox nightly, with WebGPU enabled, you get a dark background and the error:
TypeError: navigator.gpu.getPreferredCanvasFormat is not a function