Chess, unlike war, is a game of perfect information
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Chess, unlike war, is a game of perfect information
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Re: Chess, unlike war, is a game of perfect information
#2Re: Chess, unlike war, is a game of perfect information
#3Re: Chess, unlike war, is a game of perfect information
#4It's also a game of instant information, unlike war where generals hear about events with some delay. Or at least used to.
Messing with that information is one of the ways one side can gain an unfair advantage, and why such concepts like OODA was developed.
Re: Chess, unlike war, is a game of perfect information
#5I wonder what chess would be like if it incorporated a fog of war mechanic where you could only see some tiles around each piece, and perhaps rooks could see a straight line all the way down the board.
Re: Chess, unlike war, is a game of perfect information
#6I wonder what chess would be like if it incorporated a fog of war mechanic where you could only see some tiles around each piece, and perhaps rooks could see a straight line all the way down the board.
I experimented with building in something like that into RPG mechanic. It's not so simple as modelling "fog of war" as uncovering terrain like in real-time strategy games, but rather, perception roll checks and modeling morale, discipline, and simulating things like tunnel-vision.
Re: Chess, unlike war, is a game of perfect information
#7I wonder what chess would be like if it incorporated a fog of war mechanic where you could only see some tiles around each piece, and perhaps rooks could see a straight line all the way down the board.
Re: Chess, unlike war, is a game of perfect information
#8Re: Chess, unlike war, is a game of perfect information
#9In practice, Chess is not a game of perfect information, since you generally don't know which lines your opponent has prepared beforehand.