Command and Conquer – Programming an RTS game in HTML5 and Javascript
adityaravishankar.com
Command and Conquer – Programming an RTS game in HTML5 and Javascript
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Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#2Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#3Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#4dupe - http://news.ycombinator.com/item?id=3473024
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#5C&C is not the "grandaddy" of RTS. Dune 2 is.
Quite impressed how far you can go with HTML5 and javascript :)
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#6C&C is not the "grandaddy" of RTS. Dune 2 is.
(sadly I guess this discussion somehow has to come up every time someone mentions the word RTS.)
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#7Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#8Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#9https://github.com/adityaravishankar/command-and-conquer/tre...
it would also be nice if you separated out the code into functional modules (as opposed to event functions) so that parts can be reused. I was interested in checking out your selection code since I implemented my own recently.
better modules and functional separation would also make it easier for others to understand and contribute to the code.
Not taking anything away from an awesome demo, just some suggestions.
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#10C&C is not the "grandaddy" of RTS. Dune 2 is.
http://www.computerandvideogames.com/183584/features/command...
"The first time we showed that game internally it had wizards
and castles," recalls a smiling Castle. "We were working with
Virgin at the time, and they said that they had this great IP,
Frank Herbert's Dune, and Brett loved the books. So we took
the game we were working on and recreated it in the Dune
universe.
"It solved one of the fundamental problems we had with making
an RTS, which was that we wanted to have a central resource
that everybody was fighting over. Dune has spice, which made
perfect sense - and it was also used when we came to the idea
of tiberium. It became the anchor of the C&C universe...".