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Valve is paying open-source developers to work on Proton, Mesa, and more

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Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#6
post #4

I bought Steam games and a Steam Deck just to support Valve... and I'm not really a gamer. However, the Deck has turned out to be a pretty good computing device.

I was thinking of doing this - how do you like it? How's coding on it?

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#8
post #4

I bought Steam games and a Steam Deck just to support Valve... and I'm not really a gamer. However, the Deck has turned out to be a pretty good computing device.

I was thinking of doing this - how do you like it? How's coding on it?

I keep it docked (mostly) and it works great.

My ONLY beef is that the AMD drivers do not work 100% with Blender so you don't get the accelerated Cycles rendering. Otherwise, it is great.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#10
Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo...

>I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarantee you that every single desktop distribution will care about Valve binaries. The problem is Valve though build everything statically linked and it creates huge binaries. And that's kind of sad but that's what you have to do right now.

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