Quake 1 port for Apple Watch
github.com
Quake 1 port for Apple Watch
1–10 of 96 posts
Re: Quake 1 port for Apple Watch
#2https://www.youtube.com/watch?v=89TAt72eYt4 (Series 5 gameplay video)
This port started from the original Quake Watch port by Tomas "MyOwnClone" Vymazal.
Changes by ByteOverlord:
Save and load game on watchOS Music playback ("cd" audio) Camera look and tweaked controls Autosaving options Map quick select and cheats screens Automatic native resolution on watches
Re: Quake 1 port for Apple Watch
#3Re: Quake 1 port for Apple Watch
#4Really neat, in any case.
Re: Quake 1 port for Apple Watch
#5To continue on this topic, blue light filters may look pleasing to some but it’s not sure whether they do have an effect:
Re: Quake 1 port for Apple Watch
#6I'm so thoroughly impressed with the speed!
I’m not saying it’s not cool. But it should be fast.
Re: Quake 1 port for Apple Watch
#7By the way, it looks like you forgot to disable flux or similar before taking some of the screenshots. They are an bit orange. To continue on this topic, blue light filters may look pleasing to some but it’s not sure whether they do have an effect: https://onlinelibrary.wiley.com/doi/full/10.1111/opo.12406
Re: Quake 1 port for Apple Watch
#8I'm so thoroughly impressed with the speed!
Serious question - why? Quake 1 is 25 years old game. It ran good on first Pentium. Apple Watch CPU is much more powerful. I’m not saying it’s not cool. But it should be fast.
Re: Quake 1 port for Apple Watch
#9Earlier quoted context omitted.
Serious question - why? Quake 1 is 25 years old game. It ran good on first Pentium. Apple Watch CPU is much more powerful. I’m not saying it’s not cool. But it should be fast.
I suppose because I've seen my Apple Watch struggle with the most basic of things. Like displaying a text message, or scrolling through a full set of apps. It's never felt like a speedy device, and seeing something render so smoothly like this gave a contrast to how I usually feel. That help?