A thread about Metroid Prime (GameCube) using its own memory for visual effects
1–10 of 13 posts
Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#2Never completed any of the games back in the day.
I think I saw this tidbit mentioned someone before but never the damn engineers name! What a shame.
Possibly it was a group effort, or organically developed. But it would have been nice to know who it was.
Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#3Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#4Prime was my favorite game as a kid and I still play it every so often to this day. Something about the style of gameplay - the slow & methodical exploration, the cool futuristic environments, the attention to detail required to solve the puzzles, the rewards for thinking creatively - I swear it set me on a life path that ended up with me becoming a Software Engineer and loving my job. Thank you Metroid Prime & devel…
Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#5Prime was my favorite game as a kid and I still play it every so often to this day. Something about the style of gameplay - the slow & methodical exploration, the cool futuristic environments, the attention to detail required to solve the puzzles, the rewards for thinking creatively - I swear it set me on a life path that ended up with me becoming a Software Engineer and loving my job. Thank you Metroid Prime & devel…
They're not metroidvanias but in a wired way I found the Dead Space series to scratch the same itch.
Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#6Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#7Earlier quoted context omitted.
They're not metroidvanias but in a wired way I found the Dead Space series to scratch the same itch.
I found Alien Isolation elicited this feeling in me too. I suppose Metroid copied many motifs from sci-fi movies over the years.
I never played it but that's got to be an innovative way to stress out gamers!
Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#8Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#9[0] B-17 Bomber uses the Intellivoice speech synth add-on to announce the game's title in a distinctive bit-crushed southern drawl.
Re: A thread about Metroid Prime (GameCube) using its own memory for visual effects
#10Everything old is new again. IIRC the same technique was used for the flak in Bee-17 Baumber[0] for the Mattel Intellivision. Lacking additional memory for the graphics, the flak was drawn by grabbing sprite data from the code area of the ROM. [0] B-17 Bomber uses the Intellivoice speech synth add-on to announce the game's title in a distinctive bit-crushed southern drawl.