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The Messy Art Of UX Sketching

uxdesign.smashingmagazine.com

1–10 of 30 posts

Re: The Messy Art Of UX Sketching

#2
Always refreshing to see someone advocating paper prototyping. There is nothing better than starting with an unbiased blank canvas when trying to brain storm the best user experience possible.

Re: The Messy Art Of UX Sketching

#5
This is definitely a great way to focus on the actual layout and UI elements. Starting with photoshop can often lead to designers block, going to paper keeps its simple and allows you to start at the lightest detail and build on top of that. btw, nice video.

Re: The Messy Art Of UX Sketching

#6
I've started using iMockup on my iPad for this. I've never had a good hand, so if I draw, I spend too much time worrying about those mechanics. The iPad gets me away from my desktop and puts me into much the same mode as a notebook would.

That said, I'm not a great designer (more of a product generalist: I can start with an idea and end with a complete product). I have to optimize for that path. :)

Re: The Messy Art Of UX Sketching

#7
Once you involve a photocopier in your "sketching" process you've officially jumped the shark. I am a big advocate of sketching wireframes before moving to the computer, but that means paper, ball point pen, and a minute or less per sketch. What he is creating is hand-crafted design - it looks beautiful, it communicates ideas very well, but it is totally inefficient in reaching the end goal of a usable, functional product.

Re: The Messy Art Of UX Sketching

#8
post #7

Once you involve a photocopier in your "sketching" process you've officially jumped the shark. I am a big advocate of sketching wireframes before moving to the computer, but that means paper, ball point pen, and a minute or less per sketch. What he is creating is hand-crafted design - it looks beautiful, it communicates ideas very well, but it is totally inefficient in reaching the end goal of a usable, functional pr…

"but it is totally inefficient in reaching the end goal of a usable, functional product."

Why? Inefficient, yes your opinion but this does not prove this process would not yield a usable product.

Your comment makes me wonder how we ever got to where we are today with computers.

Re: The Messy Art Of UX Sketching

#9
post #4

This looks a lot more like drawing than what I would consider sketching. To me, sketching would use a single pen/pencil/marker and look much uglier.

Eh, it's a continuum. It's definitely on the refined side of sketching. Really, sketching is a subset of drawing.

Re: The Messy Art Of UX Sketching

#10
I sketch UIs a lot, but all in pencil. I wonder why he doesn't even mention them. They automatically let you vary your line value, and you can actually erase them, among other benefits. It tends not to copy well, but a good scanner should be fine and if it's just a prototype then you were going to recreate it on the computer anyway.
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