Smolnes: A NES emulator in less than 5000 significant bytes of C++
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Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#2Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#3Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#4Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#5Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#6nice work though. I have been writing a compile-eval NES emulator in multiple languages, C++, Rust and such, it was a lot of fun. Still haven't managed to get it working with Rust, I still have hope.
Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#7Well, 5000 bytes of C++ plus the SDL library.
It's also not a necessary part of an emulator -- it's actually easier to write an emulator that reads controller inputs from a TAS movie file and writes its output to a video file. Making it interactive is just more fun.
Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#8Bisqwit takes you on a 30 minute tool assisted coding journey of making an NES emulator and also provides a 15 minute followup Q&A video explaining different aspects.
[0] https://www.youtube.com/watch?v=y71lli8MS8s
Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#9Well, 5000 bytes of C++ plus the SDL library.
Re: Smolnes: A NES emulator in less than 5000 significant bytes of C++
#10Well, 5000 bytes of C++ plus the SDL library.
[1] https://github.com/ioccc-src/winner/blob/master/2005/jetro/j...