Live data from Hacker News

Open source is democratizing video game development

github.com

1–10 of 28 posts

Re: Open source is democratizing video game development

#3
Let's stop spreading this corporate propaganda. Microsoft's goal is to kill software freedom, and the goal of these Github articles is to give the company a facelift. If open source is democratizing gamedev so much, howcome Microsoft's DirectX is still proprietary? Get the hell out of Github and stop spreading this naivete on HN.

https://sfconservancy.org/blog/2022/jun/30/give-up-github-la...

https://githubcopilotinvestigation.com/

Re: Open source is democratizing video game development

#5
Lol, what a word salad.

What is the thing that's being democratized right now, as opposed to when Unreal or Unity became available (or XNA, or BASIC on the C64), and how is open source involved?

Godot, Phaser, etc. have existed for about a decade.

From the article:

“You don’t necessarily need advanced programming and graphics skills to make a polished and professional game anymore,”

Yes you do, if you want to do anything but the most basic asset flip, understanding stuff like pathfinding or computer graphics is not optional.

Re: Open source is democratizing video game development

#6
post #5

Lol, what a word salad. What is the thing that's being democratized right now, as opposed to when Unreal or Unity became available (or XNA, or BASIC on the C64), and how is open source involved? Godot, Phaser, etc. have existed for about a decade. From the article: “You don’t necessarily need advanced programming and graphics skills to make a polished and professional game anymore,” Yes you do, if you want to do anyt…

One thing that’s beautiful about game development is how you can create a fun game from the simplest principal. How complex is the gameplay in a game like a Celeste? Yes, there’s a lot of stylistic polish, but it uses pixel art and doesn’t require pathfinding, save for a few minor sections. And even a game like Celeste is many tiers above what can be enjoyable.

Re: Open source is democratizing video game development

#7
Open source actually hurts developers wanting to go "pro" in game dev.

It's like writing, anyone can write. But not everyone can make enough money to live off it

So you have maximize the roi on your time and investment. I highly highly recommend sticking to a commercial engine like unity, unreal, or even phyres.

Re: Open source is democratizing video game development

#8
Off topic: but why do these designers keep using typefaces that have ink traps in them on digital mediums?

I get it if you like the way it looks, but it has a purpose and it's so tacky to see. Yuck.

On topic: Planimeter publishes Planimeter Game Engine 2D, so if you're interested in game development with a full engine in Lua, check out our work with flagship features like client-side prediction out-of-the-box, network variables on entities, and a sophisticated UI compositor built-in.[1]

[1]: https://github.com/Planimeter/game-engine-2d

Re: Open source is democratizing video game development

#9
post #6
post #5

Lol, what a word salad. What is the thing that's being democratized right now, as opposed to when Unreal or Unity became available (or XNA, or BASIC on the C64), and how is open source involved? Godot, Phaser, etc. have existed for about a decade. From the article: “You don’t necessarily need advanced programming and graphics skills to make a polished and professional game anymore,” Yes you do, if you want to do anyt…

One thing that’s beautiful about game development is how you can create a fun game from the simplest principal. How complex is the gameplay in a game like a Celeste? Yes, there’s a lot of stylistic polish, but it uses pixel art and doesn’t require pathfinding, save for a few minor sections. And even a game like Celeste is many tiers above what can be enjoyable.

Celeste has a huge amount of code dedicated to the proper smooth movements. It requires both knowledge of "physics" simulation, as well as coding methods to get a particular desired outcome (ala, the feeling of responsiveness).

It might not be easy for someone without coding experience to create. Have a look at https://github.com/NoelFB/Celeste/blob/master/Source/Player/...

Re: Open source is democratizing video game development

#10
post #9
post #6

Earlier quoted context omitted.

One thing that’s beautiful about game development is how you can create a fun game from the simplest principal. How complex is the gameplay in a game like a Celeste? Yes, there’s a lot of stylistic polish, but it uses pixel art and doesn’t require pathfinding, save for a few minor sections. And even a game like Celeste is many tiers above what can be enjoyable.

Celeste has a huge amount of code dedicated to the proper smooth movements. It requires both knowledge of "physics" simulation, as well as coding methods to get a particular desired outcome (ala, the feeling of responsiveness). It might not be easy for someone without coding experience to create. Have a look at https://github.com/NoelFB/Celeste/blob/master/Source/Player/...

A lot of that is polish to make the game feel great. You should play Matty’s game Jumper. The game was made with Game Maker back in the early 2000s, which was targeted to low-code users back then. The game mechanics are very similar to Celeste. Despite the lack of polish, it’s still a very entertaining game.
Post reply on HN