Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
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Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
1–10 of 145 posts
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#2We're going to a CRUD operation world, where you have to do every edit one-by-one. And then in a few years, people will be amazed that you can save so much time because of a new "bulk editing" feature.
Ahh such great times with Office in the 90s.
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#3Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#4I am still surprised that Apple is pouring resources into the Mac. Nowadays, smartphones and tablets are the main computer for 90% of people. The sooner Apple rebuilds Xcode from the ground up for the iPad, the quicker we can get rid of the Mac with its decades of legacy baggage.
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#5I hate this consolidation of mobile and desktop apps and I hoped Apple would have had the design sense to keep them separate like they should be. Mobile and desktop UIs are two different worlds with different interaction paradigms. Trying to combine them makes an awkward UI that feels good nowhere.
At least they don't suffer from the "it's working on Electron and on the web", meaning it will not run any good anywhere. Same result at the end though...
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#6I hate this consolidation of mobile and desktop apps and I hoped Apple would have had the design sense to keep them separate like they should be. Mobile and desktop UIs are two different worlds with different interaction paradigms. Trying to combine them makes an awkward UI that feels good nowhere.
So what are they doing now? Using tools that evolved to serve touch-first interfaces to build desktop applications.
The Mac/iPad split grows more confounding with every iteration. Now it feels like familiar desktop features are being reimplemented poorly in both iPadOS _and_ macOS.
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#7And yet here we are, Apple doing the same thing to macOS, resulting in the same shit desktop/mouse experience that macOS has become.
I understand the reasons but it seems so incredibly un-Apple to sacrifice UX for this.
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#8In 2021, the Mac grossed $30B. iPad ($30B) and iPhone ($196B) together grossed $226B. Mac users might think they're still the most important part of Apple but it turns out, the Mac is quite insignificant compared to Apple's mobile OS's when you put things in perspective. I am still surprised that Apple is pouring resources into the Mac. Nowadays, smartphones and tablets are the main computer for 90% of people. The so…
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#9Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#10I remember making fun of Microsoft trying to combine mouse and touch in a single UI. And yet here we are, Apple doing the same thing to macOS, resulting in the same shit desktop/mouse experience that macOS has become. I understand the reasons but it seems so incredibly un-Apple to sacrifice UX for this.