Logistics, How Did They Do It, Part I: The Problem
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Re: Logistics, How Did They Do It, Part I: The Problem
#2Re: Logistics, How Did They Do It, Part I: The Problem
#3Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
Re: Logistics, How Did They Do It, Part I: The Problem
#4Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
The PC game takes some short cuts for ease of use (improvements to the base dropship the merc unit is using) and is assuming spares and consumables are readily available. It is covering the basic principals rather well so.
Re: Logistics, How Did They Do It, Part I: The Problem
#5Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
ISTR that the big strategic/operational tabletop games of the 1980s often had semi realistic depictions of at least the importance of logistic (at least supply); things like WWII European (or Pacific) Theater of Operations from SPI, Avalon Hill’s Empires in Arms (which I just learned has a still-actuvely-maintained official computer version), etc.
Re: Logistics, How Did They Do It, Part I: The Problem
#6Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
Re: Logistics, How Did They Do It, Part I: The Problem
#7Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
As per the linked article:
> Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years.
[1] https://en.wikipedia.org/wiki/The_Campaign_for_North_Africa
Re: Logistics, How Did They Do It, Part I: The Problem
#8Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
Re: Logistics, How Did They Do It, Part I: The Problem
#9Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
More recently, the Levy and Campaign series[1] tries to seriously address the kind of pre-modern logistical problems that are discussed by the OP. You have to feed your troops, and can get food by hauling it with you (in which case you need to acquire the necessary transport) or by ravaging the local countryside (which has other side effects).
Generally speaking, there just aren't many pre-modern tabletop wargames (World War II is by far a more popular topic), and most of the ones that do exist are "tactical" games that deal only with single battles, and so bypass all the logistical issues.
This thread[2] on boardgamegeek may be of interest, there are probably other similar threads there, too.
[0]: https://boardgamegeek.com/boardgamefamily/80/series-operatio... [1]: https://boardgamegeek.com/boardgamefamily/72536/series-levy-... [2]: https://boardgamegeek.com/thread/2265815/games-about-logisti...
Re: Logistics, How Did They Do It, Part I: The Problem
#10Are there any computer or table top war games that deal in a somewhat realistic way with logistics?
I'm not sure I'd say realistic per se , but Hearts of Iron 4's (WW2 grand strategy game) new logistics system is pretty good IMHO. You need to manufacture enough of each war machine (with the necessary raw materials), then handle supply through railways, supply hubs (and trucks/horses from then on, depending on terrain, type and number of divisions and of course if you have enough trucks) and convoys if supplying ove…