The Design of Everyday Things – Book Summary and Notes
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The Design of Everyday Things – Book Summary and Notes
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Re: The Design of Everyday Things – Book Summary and Notes
#2Another was that obviousness of a feature is how that thing will be used. You don't want people placing stuff on top of walls, don't make them flat.
Re: The Design of Everyday Things – Book Summary and Notes
#3I very much liked the book.
Re: The Design of Everyday Things – Book Summary and Notes
#4For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. Another was that obviousness of a feature is how that thing will be used. You don't want people placing stuff on top of walls, don't make them flat.
The other big lesson I took is about discoverability but I think most people here know about that, even if they don't really notice where it's terrible (Vim, CLIs, Python, etc.)
Re: The Design of Everyday Things – Book Summary and Notes
#5For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. Another was that obviousness of a feature is how that thing will be used. You don't want people placing stuff on top of walls, don't make them flat.
I think this is a bit too easy. After all it depends on what problem the thing is solving. E.g. if I think of lab test equipment you failing to use it properly might have nothing to do with the design and everything to do with you not having sufficient knowledge in the given domain.
I vehemently oppose the idea that everything needs to be usable without instruction. Sure, everything where it makes sense should be usable without instructions — but it does not make sense everywhere.
That btw. does not mean the design and usability of the lab test equipment cannot be improved uppon. I think any design can be improved uppon till you at least find a local maxima.
But not every design needs to be usable without instruction, because not every tool/object should be usable without instruction.
For other objects usability is simply a function of your ability to understand basic physics. If you e.g. hold a flashlight wrong enough you might emit light at an angle that wont properly illuminate the thing you are meant to illuminate. If you hold a microphone 50cm away and point it in the wrong direction and expect your voice to be heared well, you would have done better with instructions.
Re: The Design of Everyday Things – Book Summary and Notes
#6Re: The Design of Everyday Things – Book Summary and Notes
#7For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. Another was that obviousness of a feature is how that thing will be used. You don't want people placing stuff on top of walls, don't make them flat.
> For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. I think this is a bit too easy. After all it depends on what problem the thing is solving. E.g. if I think of lab test equipment you failing to use it properly might have nothing to do with the design and everything to do with you not having sufficient knowledge in the given domain. I…
Re: The Design of Everyday Things – Book Summary and Notes
#8For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. Another was that obviousness of a feature is how that thing will be used. You don't want people placing stuff on top of walls, don't make them flat.
> For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. I think this is a bit too easy. After all it depends on what problem the thing is solving. E.g. if I think of lab test equipment you failing to use it properly might have nothing to do with the design and everything to do with you not having sufficient knowledge in the given domain. I…
You know, cups and door handles.
Re: The Design of Everyday Things – Book Summary and Notes
#9For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. Another was that obviousness of a feature is how that thing will be used. You don't want people placing stuff on top of walls, don't make them flat.
After reading this book, I realized that maybe if one person can’t program their VCR, you could have argued that it’s their fault. But certainly if so many people have problems with it, it’s clearly an issue with the design.
Re: The Design of Everyday Things – Book Summary and Notes
#10Earlier quoted context omitted.
> For me one lesson was that when we fail to properly use a thing we should blame that thing for its bad design instead of ourselves. I think this is a bit too easy. After all it depends on what problem the thing is solving. E.g. if I think of lab test equipment you failing to use it properly might have nothing to do with the design and everything to do with you not having sufficient knowledge in the given domain. I…
I agree. But the context here is a book called The Design of Everyday Things . You know, cups and door handles.
Knowing which thing is meant to be an everyday thing and which is meant to require some domain specific knowledge is key. Trying to make some specialized tool easier to use than it should be, can harm the usability of the specialized thing. Treating an everyday object as a specialized thing when it is clearly not and pushing the burden of reading the object onto the user is also bad. Both problems can be observed (just think about documentation that starts with "this is completely trivial to use" and then it isn't).
As Dieter Rams said: Good design is honest. That means also that it should not hide the complexity of the actual problem people try to solve with this in a bad way.