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Skyrim on Mac When?

skyrimonmacwhen.com

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Re: Skyrim on Mac When?

#3
Hey HN! And welcome to a hill I'm willing to die on.

I've been teaching myself basic HTML/JS/CSS to begin my webdev journey and this is the first project I've put together.

It was recommended to me to make a project I'm passionate about so that I'm motivated to keep learning and get something real out there.

Well here it is: SkyrimOnMacWhen.com!

Its been far too long since Skyrim came out for there to be no release for the Mac. We've had ports for everything! PS3/4/5 Xbox360/One/XS, hell even Alexa got a port...

As a Mac user who has to carry around a laptop for work anyway, it would be great to have a port to macOS, as their target base is at least as big as some of the other ports that got attention.

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Quick FAQ:

* Why did you choose Potential User Base as a metric, why not ?

I thought about it for exactly 30 seconds and made a choice. This is more effort than Bethesda Softworks put in to making Skyrim on the Mac

* Why did you use as a data source, or choose timeframe? I think , , or would be better

It turns out its _really_ hard to find true sales data for various consoles, PCs, etc. At least for free, via Google. If you have a good source, please lmk.

* Why does your CSS look so bad?

I'm so bad at design thinking I could screw up a stick figure

* Why didnt you use technology to make your site?

I started learning web dev like two weeks ago, between a full time job and a sub par social life I'm trying to keep going. I havent had time to learn anything else.

* Who hurt you..?

A lot of people, but Bethesda Softworks mostly

Re: Skyrim on Mac When?

#7
The whole OpenGL versus Metal situation doesn’t help in porting games to macOS. Also, Crossover ports no longer work. Getting a nice console has been my solution for gaming.

Re: Skyrim on Mac When?

#9

Skyrim runs fine on Proton EDIT: my bad I guess Proton is Linux-only

Crossover fills a similar role for macOS: https://www.youtube.com/watch?v=LRwkvrp2rBw

It's actually using DXVK here, the same D3D11-to-Vulkan wrapper used by Proton, so they must be stacking it on top of MoltenVK to go D3D11-to-Vulkan-to-Metal. Two levels of translation isn't ideal but it seems to get the job done.

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