Challenge: Pixel perfect design
developer.apple.com
Challenge: Pixel perfect design
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Re: Challenge: Pixel perfect design
#2Putting quality aside and thinking about the poor internet pipes; each image is around 100kb in size and had it been a two bit black and white PNG would have been around 12kb.
I know, I know, it's a probably an off the shelf CMS system but still, it's Apple, if anyone can afford to care about the little things like this shouldn't it be them?
Re: Challenge: Pixel perfect design
#3I noticed the images looked a little blurred to me for pixel art. Digging further into it, they're oversized high resolution JPEG images scaled down by the browser rather then correctly sized PNGs. Putting quality aside and thinking about the poor internet pipes; each image is around 100kb in size and had it been a two bit black and white PNG would have been around 12kb. I know, I know, it's a probably an off the she…
Re: Challenge: Pixel perfect design
#4Re: Challenge: Pixel perfect design
#5Re: Challenge: Pixel perfect design
#6Pixel art is a fun retro hobby, but as the article acknowledges, "we create work for high-resolution HDR screens." Icons, logos, and illustrations in general should be vector-first, so they will show up cleanly on HiDPI and in the future, 4X or 8X DPI interfaces. Too many icons and logos (even the Y on the top left here in HN) look blurry on a simple 4K monitor with 200% scaling (which is not uncommon now).
Re: Challenge: Pixel perfect design
#7I noticed the images looked a little blurred to me for pixel art. Digging further into it, they're oversized high resolution JPEG images scaled down by the browser rather then correctly sized PNGs. Putting quality aside and thinking about the poor internet pipes; each image is around 100kb in size and had it been a two bit black and white PNG would have been around 12kb. I know, I know, it's a probably an off the she…
Re: Challenge: Pixel perfect design
#8Every time I do it I'm impressed again and again what was possible with a 512x342 black & white screen and a 16 MHz 68030 attached to 8 MB of RAM (which is "overkill" for my use). It's incredible the collective and integrated creativity that was motivated by the constraints of the medium.
Seeing Apple propose this challenge makes me wonder if there's some kind of low-power, low-res product they're wanting to release where these kinds of design constraints are relevant again.
Re: Challenge: Pixel perfect design
#9I noticed the images looked a little blurred to me for pixel art. Digging further into it, they're oversized high resolution JPEG images scaled down by the browser rather then correctly sized PNGs. Putting quality aside and thinking about the poor internet pipes; each image is around 100kb in size and had it been a two bit black and white PNG would have been around 12kb. I know, I know, it's a probably an off the she…