Make your own board and card games
thegamecrafter.com
Make your own board and card games
1–9 of 9 posts
Re: Make your own board and card games
#2Re: Make your own board and card games
#3Re: Make your own board and card games
#4This is really cool. How do the prices and component quality compare to other options? Is it affordable enough to use for a kickstarter, or is it more for a custom game for your friends group?
Quality was excellent. Somebody who’s more price-conscious could certainly make a good game for much less. I’d certainly recommend them for people interested in making small print runs.
Re: Make your own board and card games
#5Since the rules can be exceptionally complicated, I invented a new language and database idiom to deal with the backend aspect. https://www.adama-platform.com
Re: Make your own board and card games
#6If I could only get my priorities straight and stop building the distributed system (I'm close, I swear), I'm building a digital version where people can build online board games. Since the rules can be exceptionally complicated, I invented a new language and database idiom to deal with the backend aspect. https://www.adama-platform.com
Re: Make your own board and card games
#7If I could only get my priorities straight and stop building the distributed system (I'm close, I swear), I'm building a digital version where people can build online board games. Since the rules can be exceptionally complicated, I invented a new language and database idiom to deal with the backend aspect. https://www.adama-platform.com
Interesting concept. I found the page to be a little confusing. You mean you made a language and db to program board game rules? What does the language and db offer that is uniquely helpful for those tasks? Is the db relational?
A key language aspect is await/async semantics for asking users questions like "which piece would you like to play". While using async is not unique, the document memory model is transactional such that the async messages can be rewound. This allows a single incoming message to translate into exactly one data differential which means now the entire experience can be done in spite of machine failure.
When I was writing games with JavaScript await/async, it was a giant PITA. First, either the transactional boundary was too large and I had to replay an entire round while testing, or I had a lot of bugs. And bugs were exceptionally common which require building a lot of framework.
The database is basically how to productively work within the document, so the primary collection is a table which has basic integrated SQL. I haven't had a need for joins yet, but I plan on them in the future.
Re: Make your own board and card games
#8Earlier quoted context omitted.
Interesting concept. I found the page to be a little confusing. You mean you made a language and db to program board game rules? What does the language and db offer that is uniquely helpful for those tasks? Is the db relational?
The language operates on a document model, so the memory model is a document. A key language aspect is await/async semantics for asking users questions like "which piece would you like to play". While using async is not unique, the document memory model is transactional such that the async messages can be rewound. This allows a single incoming message to translate into exactly one data differential which means now th…
Re: Make your own board and card games
#9Earlier quoted context omitted.
The language operates on a document model, so the memory model is a document. A key language aspect is await/async semantics for asking users questions like "which piece would you like to play". While using async is not unique, the document memory model is transactional such that the async messages can be rewound. This allows a single incoming message to translate into exactly one data differential which means now th…
Good but the pictures on your website are not attractive specially if you are trying to promote.