How to build undo/redo in a multiplayer environment by Liveblocks
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Re: How to build undo/redo in a multiplayer environment by Liveblocks
#2Hi HN,
We'll be here today to answer any questions you may have. Hope you enjoy the article!
Thanks, Steven
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#3No post body was provided.
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#4Hi HN, We'll be here today to answer any questions you may have. Hope you enjoy the article! Thanks, Steven
I worked on the implementation so don't hesitate if you have deeper technical questions that the article is not covering :)
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#5No post body was provided.
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#6No post body was provided.
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#7Nice work! Regarding your question on how to handle undoing a command on a shape that doesn't exist anymore, is there a way we could automatically recreate the shape?
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#8Love this style of interactive posts. I recently had to solve the same problem for my own app and did it pretty similarly.
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#9I know slightly too much about the problem space to have questions about how it's implemented, but I just want to say this is one of the neatest presentations I've seen on this site. It's a great article on an interesting topic and made 100x better by the visualisations
Re: How to build undo/redo in a multiplayer environment by Liveblocks
#10I know slightly too much about the problem space to have questions about how it's implemented, but I just want to say this is one of the neatest presentations I've seen on this site. It's a great article on an interesting topic and made 100x better by the visualisations
Thank you so much!
Would love to nerd out on the implementation too at some point if you'd like. :)