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The Beautiful Diablo 2 Resurrected Machine

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Re: The Beautiful Diablo 2 Resurrected Machine

#2
Fun read as I also played that game in the past.

In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected.

The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.

Re: The Beautiful Diablo 2 Resurrected Machine

#3
post #2

Fun read as I also played that game in the past. In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected. The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.

The game changes in dimensions beyond synergies and quests. For instance, there are new runewords. D2 is the pinnacle ARPG with a die-hard community, so even minor changes to area levels, runewords, or skill attributes can open up all sorts of new possibilities.

I’d personally prefer if the gaming community wasn’t so monoculturally driven to a prescribed set of game attributes (e.g. end game content, DLC, battle royale, loot boxes, skins, sandbox, open world). D2 isn’t for everyone nor should it be :)

Re: The Beautiful Diablo 2 Resurrected Machine

#4
> "Maybe Diablo 2 difficulty and savageness belong to another era."

The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".

Re: The Beautiful Diablo 2 Resurrected Machine

#5
post #2

Fun read as I also played that game in the past. In the article he mentions "the game has changed" with new quests and a synergy system but these weren't added to resurrected. The extra act came with the D2:LoD expansion in 2001 and skill synergies became a thing in the 1.10 patch in 2003.

Yeah, the only real changes in the initial Resurrection release were the obvious graphical improvements, and some fairly minor quality-of-life improvements to the stash system.

That said, they have started to make actual gameplay changes since then. Last month gave us the first gameplay patch to Diablo 2 since 2010: https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-r...

Re: The Beautiful Diablo 2 Resurrected Machine

#6
I just replayed diablo 2 a month ago, but since I don't have a windows computer, I went for the Path of Diablo[1] mod. This is an excellent mod that stays pretty close to the original experience, but makes the game a bit faster and more comfortable for the 2022 gamer.

[1] https://pathofdiablo.com/

Re: The Beautiful Diablo 2 Resurrected Machine

#7

> "Maybe Diablo 2 difficulty and savageness belong to another era." The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".

Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win.

Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.

Re: The Beautiful Diablo 2 Resurrected Machine

#8

> "Maybe Diablo 2 difficulty and savageness belong to another era." The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".

Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.

> Diablo 2 could erase weeks of work by one monster spawning an unfair combination.

Only if you play Hardcore mode, which is entirely optional.

Re: The Beautiful Diablo 2 Resurrected Machine

#9

> "Maybe Diablo 2 difficulty and savageness belong to another era." The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".

Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.

Have you even played Path of Exile? People LOVE that shit. Endgame bosses hit you for integer multiple of your HP, the only way you survive is through theorycrafting how to mitigate it (or be one of those losers who has to follow a guide)

Hell regular bosses LOVE massive damage spikes. I'm with you that it pisses me off and I since left for greener pastures (Grim Dawn)

Re: The Beautiful Diablo 2 Resurrected Machine

#10
post #8

Earlier quoted context omitted.

Dark Souls lacks permadeath. People are fine with hard but ultimately fair, die and learn the patterns then eventually win. Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Practically nobody is truly looking to bring that back. Though, people are fine with that work improving further runs with rogue-likes.

> Diablo 2 could erase weeks of work by one monster spawning an unfair combination. Only if you play Hardcore mode, which is entirely optional.

There is also an experience penalty on softcore in hell. 10% experience at lvl 98 is a few weeks of work for me.
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