The Applesoft Compiler (TASC): We have the source code, in a sense
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The Applesoft Compiler (TASC): We have the source code, in a sense
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Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#2> As the author added features, he kept hitting the Apple ][‘s 48KB RAM limit
There was a language card that could replace the upper 16KB of ROM with RAM, but of course, you’d still need to have the interpreter somewhere.
I’ve never heard of TASC before, but Beagle Bros also had an AppleSoft compiler (released in 1986):
https://archive.org/details/Beagle_Bros-Beagle_Compiler
Beagle Bros had an bevy of amazing software in general:
https://en.wikipedia.org/wiki/Beagle_Bros
I feel bad now that I pirated so much of it as a teenager.
Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#3I’m confused about deleting comments and renaming variables unless TASC itself written in Applesoft. Which seems crazy. > As the author added features, he kept hitting the Apple ][‘s 48KB RAM limit There was a language card that could replace the upper 16KB of ROM with RAM, but of course, you’d still need to have the interpreter somewhere. I’ve never heard of TASC before, but Beagle Bros also had an AppleSoft compile…
Wouldn't this explain it?
But it seems odd that they wouldn't at least save a LUT relating the shortened and expanded variable name.
Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#4I’m confused about deleting comments and renaming variables unless TASC itself written in Applesoft. Which seems crazy. > As the author added features, he kept hitting the Apple ][‘s 48KB RAM limit There was a language card that could replace the upper 16KB of ROM with RAM, but of course, you’d still need to have the interpreter somewhere. I’ve never heard of TASC before, but Beagle Bros also had an AppleSoft compile…
> All three passes were written largely in Applesoft Wouldn't this explain it? But it seems odd that they wouldn't at least save a LUT relating the shortened and expanded variable name.
Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#5I’m confused about deleting comments and renaming variables unless TASC itself written in Applesoft. Which seems crazy. > As the author added features, he kept hitting the Apple ][‘s 48KB RAM limit There was a language card that could replace the upper 16KB of ROM with RAM, but of course, you’d still need to have the interpreter somewhere. I’ve never heard of TASC before, but Beagle Bros also had an AppleSoft compile…
> All three passes were written largely in Applesoft Wouldn't this explain it? But it seems odd that they wouldn't at least save a LUT relating the shortened and expanded variable name.
There was no special version for machines with more ram or with a floppy disk.
Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#6Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#7Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#8Was quite an interesting article, enjoyed it. But I must be daft, because I don't understand how the title relates to the article. From the title, I had assumed that the source code to TASC had somehow been recently recovered.
Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#9I’m confused about deleting comments and renaming variables unless TASC itself written in Applesoft. Which seems crazy. > As the author added features, he kept hitting the Apple ][‘s 48KB RAM limit There was a language card that could replace the upper 16KB of ROM with RAM, but of course, you’d still need to have the interpreter somewhere. I’ve never heard of TASC before, but Beagle Bros also had an AppleSoft compile…
It was awesome. They were super nice and I got to visit Sophie: the Beagle Bros beagle!
Re: The Applesoft Compiler (TASC): We have the source code, in a sense
#10I’m confused about deleting comments and renaming variables unless TASC itself written in Applesoft. Which seems crazy. > As the author added features, he kept hitting the Apple ][‘s 48KB RAM limit There was a language card that could replace the upper 16KB of ROM with RAM, but of course, you’d still need to have the interpreter somewhere. I’ve never heard of TASC before, but Beagle Bros also had an AppleSoft compile…
Maybe it didn’t matter as much since it was a compiler and not a runtime environment.