Why Audio Matters: Hacking Gamers' Memories
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Why Audio Matters: Hacking Gamers' Memories
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Re: Why Audio Matters: Hacking Gamers' Memories
#2Re: Why Audio Matters: Hacking Gamers' Memories
#3Where are those awesome headphones from? Link?
Re: Why Audio Matters: Hacking Gamers' Memories
#4Where are those awesome headphones from? Link?
Re: Why Audio Matters: Hacking Gamers' Memories
#5Music, that when heard, makes you want to play the game or relive the memories.
Re: Why Audio Matters: Hacking Gamers' Memories
#6Is it just me, or is the music from SNES RPGs more memorable than any current day RPG music? I'm talking Chrono Trigger, Final Fantasy (Kefka's laugh??) -- you don't hear music like this anymore. Music, that when heard, makes you want to play the game or relive the memories.
Re: Why Audio Matters: Hacking Gamers' Memories
#7Is it just me, or is the music from SNES RPGs more memorable than any current day RPG music? I'm talking Chrono Trigger, Final Fantasy (Kefka's laugh??) -- you don't hear music like this anymore. Music, that when heard, makes you want to play the game or relive the memories.
With modern audio, stock music can be thrown in easily, and it will sound decent and give the "epic" or cinematic feel the game designers want. But you often don't get memorable themes and relentless catchy melodies.
That said, there is some great composition in modern games. The Halo series is an obvious mention, with several memorable orchestral and piano pieces. Indie games often get closer to the composition style of the older video games you mentioned.
Re: Why Audio Matters: Hacking Gamers' Memories
#8Is it just me, or is the music from SNES RPGs more memorable than any current day RPG music? I'm talking Chrono Trigger, Final Fantasy (Kefka's laugh??) -- you don't hear music like this anymore. Music, that when heard, makes you want to play the game or relive the memories.
Do you mean the timbre of the instruments (obviously limited by the SNES chips), or the compositions themselves? I think the technical limitations of those consoles meant that catchy melodies were extremely important. With modern audio, stock music can be thrown in easily, and it will sound decent and give the "epic" or cinematic feel the game designers want. But you often don't get memorable themes and relentless ca…
I do agree that the Halo music is pretty good and memorable (especially the whole chanting monk deal).
Re: Why Audio Matters: Hacking Gamers' Memories
#9Is it just me, or is the music from SNES RPGs more memorable than any current day RPG music? I'm talking Chrono Trigger, Final Fantasy (Kefka's laugh??) -- you don't hear music like this anymore. Music, that when heard, makes you want to play the game or relive the memories.
Do you mean the timbre of the instruments (obviously limited by the SNES chips), or the compositions themselves? I think the technical limitations of those consoles meant that catchy melodies were extremely important. With modern audio, stock music can be thrown in easily, and it will sound decent and give the "epic" or cinematic feel the game designers want. But you often don't get memorable themes and relentless ca…