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3D Web hits the big time: Google Maps on WebGL

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Re: 3D Web hits the big time: Google Maps on WebGL

#4

It looks like WebGL maps have their own GPU exclusion list, or something. I launched Chrome with --ignore-gpu-blacklist and WebGL maps still refuses to run. Chrome 14, Intel Mobile 4, Ubuntu 11.04

sadly, didn't work on my 2011 MBA with chrome 15 beta.

Re: 3D Web hits the big time: Google Maps on WebGL

#6

It looks like WebGL maps have their own GPU exclusion list, or something. I launched Chrome with --ignore-gpu-blacklist and WebGL maps still refuses to run. Chrome 14, Intel Mobile 4, Ubuntu 11.04

We do not have an exclusion list, but we do run a micro-benchmark on your machine to ensure your GPU will be powerful enough to handle MapsGL. You can try upgrading your drivers as well, which sometimes improves performance (looks like intel put out new device drivers for that chip about a year ago)

Re: 3D Web hits the big time: Google Maps on WebGL

#8

It looks like WebGL maps have their own GPU exclusion list, or something. I launched Chrome with --ignore-gpu-blacklist and WebGL maps still refuses to run. Chrome 14, Intel Mobile 4, Ubuntu 11.04

You could try enabling the "Override software rendering list" option in about:flags, although that is probably the same as the --ignore-gpu-blacklist option.

Re: 3D Web hits the big time: Google Maps on WebGL

#10
Works very well on my weak laptop GPU.

It actually seems smoother than the regular canvas implementation. Plus there are nice transition effects.

Not sure how practical it is though, but I do like the idea of shifting graphics intensive work to the GPU.

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