Heaps: A free, open-source and cross-platform game engine
1–10 of 103 posts
Re: Heaps: A free, open-source and cross-platform game engine
#2If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles.
Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of tools.
Re: Heaps: A free, open-source and cross-platform game engine
#3I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
Re: Heaps: A free, open-source and cross-platform game engine
#4I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
Re: Heaps: A free, open-source and cross-platform game engine
#5I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
At first glance it looks pretty nice. I wonder why it hasn't gotten more attention? Or did I just miss it?
Re: Heaps: A free, open-source and cross-platform game engine
#6I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
Re: Heaps: A free, open-source and cross-platform game engine
#7I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
I had no idea Dead Cells was made in this. That game is incredibly sharp. Need to play around with this as it seems relatively simple.
Still, that's a big +1 for Heaps/Haxe then Dead Cells runs fantastically.
EDIT: Ah, looking into it more Nicolas also founded Shiro Games who made Evoland, Northgard, etc. So it might just be following him around (not to disparage it, still looks great).
Re: Heaps: A free, open-source and cross-platform game engine
#8I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
I had no idea Dead Cells was made in this. That game is incredibly sharp. Need to play around with this as it seems relatively simple.
article of gamasutra about the gaming pipeline of dead cells https://www.gamedeveloper.com/production/art-design-deep-div...
Re: Heaps: A free, open-source and cross-platform game engine
#9I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
At first glance it looks pretty nice. I wonder why it hasn't gotten more attention? Or did I just miss it?
Re: Heaps: A free, open-source and cross-platform game engine
#10I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…