Raygui – A simple and easy-to-use immediate-mode GUI library
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Re: Raygui – A simple and easy-to-use immediate-mode GUI library
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#7very cool. there are already immediate mode libs with a focus on tools. what i’m more interested in is really great gui libs that make architecting multimedia or audio applications easy without requiring me to learn and use game engines. ideally on top of opengl(es) and linux (arm) support. i am thinking about applications where you want cooler UI effects and UX than what we are all used to, like what you sometimes s…
Unfortunately this doesn’t work on iOS (probably for power consumption reasons). Apple does have some filters for things like Gaussian blurs, but they are a private API.
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#8I’ve used Raylib and raygui on a few RPi based projects and recommend it. It’s a really simple, intuitive way to get an OpenGL-based UI running. Good alternative to web-based UIs because it has similar simplicity but runs on devices with lower specs. I built this pinball machine with raylib: https://youtu.be/iiBn7FVzlcc
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#9very cool. there are already immediate mode libs with a focus on tools. what i’m more interested in is really great gui libs that make architecting multimedia or audio applications easy without requiring me to learn and use game engines. ideally on top of opengl(es) and linux (arm) support. i am thinking about applications where you want cooler UI effects and UX than what we are all used to, like what you sometimes s…
Usually you want app GUIs with a style that matches the rest of the apps. Though mobile kinda changed that. I don't know of a performant UI framework for building non traditional desktop apps.
Re: Raygui – A simple and easy-to-use immediate-mode GUI library
#10Then you do something like rootGUI.Query("elementID").RegisterCallback( e => otherFunc(e));