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Connecting a gaming PC to Apple Studio Display

justin.searls.co

1–10 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#2
I don't think this is totally accurate. Apple lists several non-TB devices as compatible like the iPad Air 5th Gen. In the Ars Technica review of it the author mentions it worked just fine on the USB C ports of their Radeon RX 6800 just with the devices running at USB 2 speeds. Perhaps something else is at play with the Nvidia card/drivers?

Re: Connecting a gaming PC to Apple Studio Display

#3

I don't think this is totally accurate. Apple lists several non-TB devices as compatible like the iPad Air 5th Gen. In the Ars Technica review of it the author mentions it worked just fine on the USB C ports of their Radeon RX 6800 just with the devices running at USB 2 speeds. Perhaps something else is at play with the Nvidia card/drivers?

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Re: Connecting a gaming PC to Apple Studio Display

#5
The author appears to have bought a monitor that's advertised as requiring a Thunderbolt 3 connection, and being compatible with a limited number of Apple products, and is complaining that it doesn't integrate nicely with his gaming PC (which has neither Thunderbolt 3 graphics connectivity nor appears on the compatibility list).

I don't want to be the Apple apologist here, but ... really?

Re: Connecting a gaming PC to Apple Studio Display

#6
To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper...

None the less, it's Apple. None of this sounds surprising, sadly.

In Apple's defense, the specs are pretty clearly laid out with the ports: https://www.apple.com/studio-display/specs/

Re: Connecting a gaming PC to Apple Studio Display

#7

I don't think this is totally accurate. Apple lists several non-TB devices as compatible like the iPad Air 5th Gen. In the Ars Technica review of it the author mentions it worked just fine on the USB C ports of their Radeon RX 6800 just with the devices running at USB 2 speeds. Perhaps something else is at play with the Nvidia card/drivers?

It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of pages of people trying different ways to get things working.

The problems are…

- Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago.

- So you're left using DisplayPort-to-USBC — but have to find a high-bandwidth DP 1.4 cable. Many of these are incorrectly marked or advertised.

- HDMI to DisplayPort/USB-C is a whole other game I won't cover here.

- even with the DisplayPort working, you cannot control screen brightness or get audio without a USB signal

- which can be solved with some very esoteric Wacom and Belkin VR devices

- but which appear to not run a fast enough USB spec to be useful with the new Studio Display due to all its A13-driven weirdness

- also some setups may require a USB signal to even turn on? I'm a little unclear on this mark.

I've been through several of these hoops trying to get the earlier, TB-only LG 5k working with anything beyond a MacBook, so I've been watching these discussions with interest.

Re: Connecting a gaming PC to Apple Studio Display

#8

I don't think this is totally accurate. Apple lists several non-TB devices as compatible like the iPad Air 5th Gen. In the Ars Technica review of it the author mentions it worked just fine on the USB C ports of their Radeon RX 6800 just with the devices running at USB 2 speeds. Perhaps something else is at play with the Nvidia card/drivers?

This is just a general problem: The term "USB C" doesn't mean anything other than the shape of the cable. There are various ways to transport video and/or audio over that connect and a given port on your PC may support a subset of them or none. Some thunderbolt ports can be used to connect an external GPU, for example, but even if it's connected your motherboard or bios might not support actually talking to that external GPU. On windows there is often a thunderbolt app on the system that you can open to see which TB features your built-in ports support... but if you're trying to plug into your GPU's USB-C port, now it's up to that specific hardware revision and your drivers to control what can happen there in cooperation with your PC and maybe your bios.

Re: Connecting a gaming PC to Apple Studio Display

#10

It looks like it only has a 60hz refresh rate, interesting that someone would pay that premium for it as a gaming monitor. I would much rather have 120hz with a quarter of the resolution, personally. Guess it depends on what kind of games you play.

My guess is they got it for other purposes and they just want to be able to play games on that big monitor that's sitting on their desk when they're not using it for work.
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