Cunningham's Law
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Cunningham's Law
1–10 of 79 posts
Re: Cunningham's Law
#2Re: Cunningham's Law
#3The best way to attract a player isn't by showing them someone playing well, it's by showing them someone playing very bad
Because these ads show demo play (usually of puzzles) where the player is making obviously bad decisions, and watching it is sort of like seeing a dozen objects in a row, but one of them is completely askew, and there's an urge to straighten in out a bit.
I only noticed this after seeing a bunch of ads recently for perhaps a dozen different games, and realized that I felt somewhat uneasy when they came on instead of simply impatient, and eventually. I tracked this feeling down to the crappy gameplay phenomenon. And once I realized that was the issue, the unease went away.
Further reflection made me realize I'd been much more tempted to download those games to "do it right" than other random games that didn't seem to use this tactic. It was actually when I broke and was about to download one that I had the realization, basically "this game looks awful and tedious, why am I about to download it?"
Re: Cunningham's Law
#4I miss those old times when people were honestly wrong because lack of technical knowledge or understanding, instead of today's standards of fake news, misinformation and propaganda.
Re: Cunningham's Law
#5Re: Cunningham's Law
#6I'd like to point out that there is a parallel to this, that if you post something online, it's likely someome will point out how to make it better.
Re: Cunningham's Law
#7In nature, you have an apple appear by the genetic expression of apple DNA. You don't have it by making stuff that claims to be an apple but forgot how to make apples.
Re: Cunningham's Law
#8I suppose that the title comes from https://xkcd.com/386/ I miss those old times when people were honestly wrong because lack of technical knowledge or understanding, instead of today's standards of fake news, misinformation and propaganda.
I suppose the best way to get a discussion of Cunningham's Law on the internet isn't to ask a question, it's to dupe people with misleading clickbait.
Re: Cunningham's Law
#9Re: Cunningham's Law
#10A sort of interesting "corollary" to this is something I've noticed in mobile games with in-app ads for other mobile games: The best way to attract a player isn't by showing them someone playing well, it's by showing them someone playing very bad Because these ads show demo play (usually of puzzles) where the player is making obviously bad decisions, and watching it is sort of like seeing a dozen objects in a row, bu…
[1] You can block ads in mobile games with a proxy that takes less than a minute to set up, at least on Android.