SixtyFPS Becomes Slint
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SixtyFPS Becomes Slint
1–10 of 61 posts
Re: SixtyFPS Becomes Slint
#2I'm not saying we should be stuck on old compilers forever, but in C++ land, especially when I have to integrate with other frameworks or game engines, the assumption that I can choose my compiler or will always be on latest kinda irks me. Even Qt has versions for the last few MSVC releases (though thankfully the ABI stopped changing every release after VS2015).
That being said, this still looks pretty new, and by the time it's a mature framework C++20 itself may be more available.
Re: SixtyFPS Becomes Slint
#3The requirements state "If you're using C++, a compiler that supports C++ 20" and All I'm thinkin' is it must be nice to be able to choose a modern compiler like that. Some of us are lucky to get C++14. I'm not saying we should be stuck on old compilers forever, but in C++ land, especially when I have to integrate with other frameworks or game engines, the assumption that I can choose my compiler or will always be on…
Re: SixtyFPS Becomes Slint
#4Re: SixtyFPS Becomes Slint
#5Re: SixtyFPS Becomes Slint
#6The requirements state "If you're using C++, a compiler that supports C++ 20" and All I'm thinkin' is it must be nice to be able to choose a modern compiler like that. Some of us are lucky to get C++14. I'm not saying we should be stuck on old compilers forever, but in C++ land, especially when I have to integrate with other frameworks or game engines, the assumption that I can choose my compiler or will always be on…
Re: SixtyFPS Becomes Slint
#7Any other frameworks that name overlap with a band?
SDL: https://www.discogs.com/artist/707518-SDL
Re: SixtyFPS Becomes Slint
#8The requirements state "If you're using C++, a compiler that supports C++ 20" and All I'm thinkin' is it must be nice to be able to choose a modern compiler like that. Some of us are lucky to get C++14. I'm not saying we should be stuck on old compilers forever, but in C++ land, especially when I have to integrate with other frameworks or game engines, the assumption that I can choose my compiler or will always be on…
Re: SixtyFPS Becomes Slint
#9The requirements state "If you're using C++, a compiler that supports C++ 20" and All I'm thinkin' is it must be nice to be able to choose a modern compiler like that. Some of us are lucky to get C++14. I'm not saying we should be stuck on old compilers forever, but in C++ land, especially when I have to integrate with other frameworks or game engines, the assumption that I can choose my compiler or will always be on…
On the Rust side they require a compiler released 10 weeks ago, and it is actually reasonable, thanks to Rust's strong backwards compatibility and painless auto-update.
C++ has a lot more tangled dependencies going on especially when you're stuck with a vendor's compiler.
Make no mistake: the problem here isn't necessarily technological.
Re: SixtyFPS Becomes Slint
#10Any other frameworks that name overlap with a band?