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Push Notifications, WebXR, and better PWA support coming to iOS

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Re: Push Notifications, WebXR, and better PWA support coming to iOS

#3
I'm excited to see support for Web Push. I realize that most people associate it with spammy sites asking for permission to send you notifications you don't want, but I think it hasn't really been given a chance because it lacks iOS support.

Some things that it enables:

- Low-friction asynchronous turn-based games (think “Words with Friends” but you don't have to install an app)

- Single-purpose alerts (like CamelCamelCamel) or stock alerts without cluttering your email inbox

- Easily scriptable notifications from your own code (I run notify.run which provides an HTTPS-to-WebPush bridge so you can send yourself a push notification from curl)

Re: Push Notifications, WebXR, and better PWA support coming to iOS

#4
post #3

I'm excited to see support for Web Push. I realize that most people associate it with spammy sites asking for permission to send you notifications you don't want, but I think it hasn't really been given a chance because it lacks iOS support. Some things that it enables: - Low-friction asynchronous turn-based games (think “Words with Friends” but you don't have to install an app) - Single-purpose alerts (like CamelCam…

Just to add:

- Getting notifications from websites I want notifications from

This should not be impossible just because there are 5 trillion websites I don't want notifications from.

Re: Push Notifications, WebXR, and better PWA support coming to iOS

#5
Funny enough, apps were supposed to be just for Apple. The original conception is that 3rd party tools, games, etc. for the iPhone would just be webapps. (https://9to5mac.com/2011/10/21/jobs-original-vision-for-the-..., etc.)

A few adjustments to the model and here we are with lots of native code and big money... but still, folks requesting updates to the the browser to support more app-ish functionality. I'm glad; the browser can do a lot and we kind of miss that in many mobile contexts.

I also think the elusive "run almost anywhere" is viable in many cases when the browser gets powerful enough. (Of course, I said that about the JVM years ago, so what do I know?)

Re: Push Notifications, WebXR, and better PWA support coming to iOS

#6
post #3

I'm excited to see support for Web Push. I realize that most people associate it with spammy sites asking for permission to send you notifications you don't want, but I think it hasn't really been given a chance because it lacks iOS support. Some things that it enables: - Low-friction asynchronous turn-based games (think “Words with Friends” but you don't have to install an app) - Single-purpose alerts (like CamelCam…

It does not work right now and probably will require Apple whitelisting your website.

Re: Push Notifications, WebXR, and better PWA support coming to iOS

#7
post #5

Funny enough, apps were supposed to be just for Apple. The original conception is that 3rd party tools, games, etc. for the iPhone would just be webapps. ( https://9to5mac.com/2011/10/21/jobs-original-vision-for-the-... , etc.) A few adjustments to the model and here we are with lots of native code and big money... but still, folks requesting updates to the the browser to support more app-ish functionality. I'm glad;…

I guess the main difference is JVM didn't have a workable UI vs the web?

Re: Push Notifications, WebXR, and better PWA support coming to iOS

#8
On the one hand, web push is a welcome sight and I really hope they gate it a little (only allowing if you installed the pwa, explicit permission et ) and had some solid spam reporting for end users tied to apple dev. credentials to keep it a pleasant ux for customers and not a spam channel.

On the other hand, not jazzed to have debug what they managed to break in indexedDB this time round...

Re: Push Notifications, WebXR, and better PWA support coming to iOS

#9
post #7
post #5

Funny enough, apps were supposed to be just for Apple. The original conception is that 3rd party tools, games, etc. for the iPhone would just be webapps. ( https://9to5mac.com/2011/10/21/jobs-original-vision-for-the-... , etc.) A few adjustments to the model and here we are with lots of native code and big money... but still, folks requesting updates to the the browser to support more app-ish functionality. I'm glad;…

I guess the main difference is JVM didn't have a workable UI vs the web?

You could do a working GUI with the JVM. But most people demanded Windows desktop apps, and for Windows only you could use .Net and C# for a better experience. Linux community was in big part against Java or Mono because of license and FUD so Python was the winner for the higher level language there.

Re: Push Notifications, WebXR, and better PWA support coming to iOS

#10
Sounds almost too good to be true, but here is hoping for the best.

> Opus audio decoder (enabled)

Considering the track record of codec support, I bet it only works when packaged as CAF, singed by QuickTime, and played during the daytime to a limited audience... I joke, but the amount of gotchas I encounter while working with WebAudio API is mindboggling and reminiscent of good ol' days of IE6. Would you guess that despite all three browsers declaring support for audio recording (MediaSource API) and all three supporting opus on paper, there is no way to produce the same opus file in all three? Safari only supports playing opus in tag, no recording; Chrome doesn't support ogg, and while both Chrome and FF allow you to record opus in webm container, the resulting file is not seekable... There are of course third-party solutions, but it's just sad to watch in the century of the fruitbat.

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