Why VR Computers are better than PCs and Laptops
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Why VR Computers are better than PCs and Laptops
1–10 of 18 posts
Re: Why VR Computers are better than PCs and Laptops
#2They make some valid points. I think it’d be cool to use one, IF the comfort issue is resolved.
Re: Why VR Computers are better than PCs and Laptops
#3Here’s the thing though … VR headsets are terrible to wear for a long time. They make some valid points. I think it’d be cool to use one, IF the comfort issue is resolved.
I spend several hours at a time wearing a VR headset when sim racing, and am dripping with sweat by the end. They are way too hot and heavy for extended periods. Comfort needs to be solved for there to be any chance of them being used for general use.
Re: Why VR Computers are better than PCs and Laptops
#4That's actually pretty low resolution IMO. I don't want to get any lower than 1080p at 24" at 2 feet from my face. At my current desktop I use 4K at 24" at 2 feet, however I use 200% scaling so it's effectively 1080p.
I would try Simula though if I could get it to work on my Oculus Quest 2. Even with the even lower res, I'd like to explore the concept. But I wouldn't buy hardware just for the purpose.
I hope someone will port the software to general Linux PCs and more headsets like the Quest 2:) The idea of floating windows instead of virtual screens is very appealing, I tried Immersed and this was not ideal indeed. After all the Simula window manager seems to be open source so technically it could work. And wireless would be much nicer.
Re: Why VR Computers are better than PCs and Laptops
#5> Our headset is equipped with a 35.5 PPD ("Pixels-Per-Degree") display & optics system, which is crucial for the clear display icons, text, and other small details. This is higher than any other portable VR headset currently on the market, and is equivalent to having a 40" 1440p display 2 feet away from you, everwhere you look. That's actually pretty low resolution IMO. I don't want to get any lower than 1080p at 24…
I do agree with you though, it is a very desirable way to work. I tried to get Immerse working, but it was just such a buggy mess that I gave up. Hopefully Simula can do it better.
Re: Why VR Computers are better than PCs and Laptops
#6Way too vulnerable.
Re: Why VR Computers are better than PCs and Laptops
#7I laughed out loud at the section describing working outside. Like I'm going to wear a thousand dollar blindfold in public. Way too vulnerable.
Re: Why VR Computers are better than PCs and Laptops
#8Here’s the thing though … VR headsets are terrible to wear for a long time. They make some valid points. I think it’d be cool to use one, IF the comfort issue is resolved.
Re: Why VR Computers are better than PCs and Laptops
#9I laughed out loud at the section describing working outside. Like I'm going to wear a thousand dollar blindfold in public. Way too vulnerable.
Sitting in a park, your back yard, or on urban balconies is more what we're thinking here.
Re: Why VR Computers are better than PCs and Laptops
#10> Our headset is equipped with a 35.5 PPD ("Pixels-Per-Degree") display & optics system, which is crucial for the clear display icons, text, and other small details. This is higher than any other portable VR headset currently on the market, and is equivalent to having a 40" 1440p display 2 feet away from you, everwhere you look. That's actually pretty low resolution IMO. I don't want to get any lower than 1080p at 24…
RE resolution issues: 35.5 PPD is the absolute bleeding edge pixel density for portable VR (in that there aren't any other portable VR headsets on the market right now with higher density than this). With that said, it's also still one doubling away from 60PPD, after which which the human eye stops telling the difference when you add more pixels. Up until this point, there are still many gains to be had.
Some people have reported using hacks to get Simula working in a Quest 2. If you'd like to try out our window manager, we officially support the Valve Index, HTC Vive, and HTC Vive Pro. Unfortunately, these headsets offer very low PPD, and no other tethered headsets on the market currently support Linux (which is why in part we decided to build our own).