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IOS source code for Wolfenstein 3D & Doom classic

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Re: IOS source code for Wolfenstein 3D & Doom classic

#7

I'm not sure if the source was available before. But if so, I'm wondering if anyone has compared it to the original source to see what was changed? Anything interesting? Anything major?

yes, id software is notorious for open sourcing all their games a while after release.

John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls.

here's a write-up from Carmack about his Wolfenstein iPhone development adventures: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme...

[1] http://www.youtube.com/watch?v=4zgYG-_ha28

Re: IOS source code for Wolfenstein 3D & Doom classic

#9
post #8

DOOM doesn't compile, seems to be missing some files.

They released the source code only which means no graphics or game data. I tried to download and compile immediately as well.

darn, I thought it was all the assets too.

Re: IOS source code for Wolfenstein 3D & Doom classic

#10
post #8

Earlier quoted context omitted.

They released the source code only which means no graphics or game data. I tried to download and compile immediately as well.

darn, I thought it was all the assets too.

usually easy enough to find, by digging around in the old disk box at the back of your computer cupboard ;)
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