Weird: Generative Art in Common Lisp
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Weird: Generative Art in Common Lisp
1–10 of 23 posts
Re: Weird: Generative Art in Common Lisp
#2Re: Weird: Generative Art in Common Lisp
#3Awesome! Anyone seen an equivalent in Python?
Re: Weird: Generative Art in Common Lisp
#4Re: Weird: Generative Art in Common Lisp
#5(By "faux" I just mean this isn't simulating optics to any great level of realism)
I knew it was by inconvergent but I didn't think of looking on Github for some reason.
My implementation was actually different - I based mine on the work of Keijiro Takahashi: https://github.com/keijiro/VfxBokeh
Re: Weird: Generative Art in Common Lisp
#6I've been trying to track that top image down for ages. This faux bokeh was a big inspiration for a VR piece I made: https://andybak.net/gossamer (By "faux" I just mean this isn't simulating optics to any great level of realism) I knew it was by inconvergent but I didn't think of looking on Github for some reason. My implementation was actually different - I based mine on the work of Keijiro Takahashi: https://github…
Re: Weird: Generative Art in Common Lisp
#7I've been trying to track that top image down for ages. This faux bokeh was a big inspiration for a VR piece I made: https://andybak.net/gossamer (By "faux" I just mean this isn't simulating optics to any great level of realism) I knew it was by inconvergent but I didn't think of looking on Github for some reason. My implementation was actually different - I based mine on the work of Keijiro Takahashi: https://github…
Re: Weird: Generative Art in Common Lisp
#8Re: Weird: Generative Art in Common Lisp
#9As a generative artist I love seeing what other people do. Sadly I am not conversant in CL so its difficult to understand.
Re: Weird: Generative Art in Common Lisp
#10For example: https://www.contextfreeart.org/gallery/view.php?id=4223
startshape lightning
shape lightning
rule 20 {
CIRCLE[r -60..60]
lightning[y -1 s 0.99 r -10..10]
}
rule 1 {
CIRCLE[r -60..60]
lightning[y -1 s 0.5 r -50..-20]
lightning[y -1 s 0.99 r -10..10]
}
rule 1 {
CIRCLE[r -60..60]
lightning[y -1 s 0.5 r 20..50]
lightning[y -1 s 0.99 r -10..10]
}